compress: do something roughly reasonable when building without compressor

This commit is contained in:
Lennart Poettering 2020-06-24 16:35:10 +02:00
parent 3afe5c00a5
commit c85cf04fa3
1 changed files with 9 additions and 2 deletions

View File

@ -26,10 +26,12 @@ static inline int compress_blob(const void *src, uint64_t src_size,
r = compress_blob_lz4(src, src_size, dst, dst_alloc_size, dst_size);
if (r == 0)
return OBJECT_COMPRESSED_LZ4;
#else
#elif HAVE_XZ
r = compress_blob_xz(src, src_size, dst, dst_alloc_size, dst_size);
if (r == 0)
return OBJECT_COMPRESSED_XZ;
#else
r = -EOPNOTSUPP;
#endif
return r;
}
@ -76,9 +78,14 @@ int decompress_stream_zstd(int fdf, int fdt, uint64_t max_size);
#elif HAVE_LZ4
# define compress_stream compress_stream_lz4
# define COMPRESSED_EXT ".lz4"
#else
#elif HAVE_XZ
# define compress_stream compress_stream_xz
# define COMPRESSED_EXT ".xz"
#else
static inline int compress_stream(int fdf, int fdt, uint64_t max_size) {
return -EOPNOTSUPP;
}
# define COMPRESSED_EXT ""
#endif
int decompress_stream(const char *filename, int fdf, int fdt, uint64_t max_bytes);