remove more explicit valmap code

This commit is contained in:
Ben Burdette 2021-08-25 13:18:27 -06:00
parent d8a977a22e
commit 310c689d31
2 changed files with 47 additions and 102 deletions

View file

@ -630,43 +630,43 @@ std::optional<EvalState::Doc> EvalState::getDoc(Value & v)
}
*/
LocalNoInline(valmap * map0())
{
return new valmap();
}
// LocalNoInline(valmap * map0())
// {
// return new valmap();
// }
LocalNoInline(valmap * map1(const char *name, Value *v))
{
return new valmap({{name, v}});
}
// LocalNoInline(valmap * map1(const char *name, Value *v))
// {
// return new valmap({{name, v}});
// }
LocalNoInline(valmap * map2(const char *name1, Value *v1, const char *name2, Value *v2))
{
return new valmap({{name1, v1}, {name2, v2}});
}
// LocalNoInline(valmap * map2(const char *name1, Value *v1, const char *name2, Value *v2))
// {
// return new valmap({{name1, v1}, {name2, v2}});
// }
LocalNoInline(valmap * mapBindings(Bindings &b))
{
auto map = new valmap();
// LocalNoInline(valmap * mapBindings(Bindings &b))
// {
// auto map = new valmap();
for (auto i = b.begin(); i != b.end(); ++i)
{
std::string s = i->name;
(*map)[s] = i->value;
}
// for (auto i = b.begin(); i != b.end(); ++i)
// {
// std::string s = i->name;
// (*map)[s] = i->value;
// }
return map;
}
// return map;
// }
LocalNoInline(void addBindings(string prefix, Bindings &b, valmap &valmap))
{
for (auto i = b.begin(); i != b.end(); ++i)
{
std::string s = prefix;
s += i->name;
valmap[s] = i->value;
}
}
// LocalNoInline(void addBindings(string prefix, Bindings &b, valmap &valmap))
// {
// for (auto i = b.begin(); i != b.end(); ++i)
// {
// std::string s = prefix;
// s += i->name;
// valmap[s] = i->value;
// }
// }
void printEnvBindings(const Env &env, int lv )
@ -698,6 +698,7 @@ void mapEnvBindings(const Env &env, valmap & vm)
}
// merge - and write over - higher level bindings.
// note; skipping HasWithExpr that haven't been evaled yet.
if (env.values[0]->type() == nAttrs) {
auto map = valmap();
@ -716,18 +717,7 @@ valmap * mapEnvBindings(const Env &env)
{
auto vm = new valmap();
// segfault!
std::cout << "before mapenv" << std::endl;
if (env.valuemap) {
std::cout << "valuemap" << std::endl;
std::cout << "mapenv count" << env.valuemap->size() << std::endl;
} else
{
std::cout << "novaluemap" << std::endl;
}
mapEnvBindings(env, *vm);
std::cout << "after mapenv" << std::endl;
return vm;
}
@ -1270,11 +1260,6 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
v.attrs->push_back(Attr(i.first, vAttr, &i.second.pos));
}
// TODO; deal with the below overrides or whatever
if (debuggerHook) {
env2.valuemap.reset(mapBindings(*v.attrs));
}
/* If the rec contains an attribute called `__overrides', then
evaluate it, and add the attributes in that set to the rec.
This allows overriding of recursive attributes, which is
@ -1345,18 +1330,6 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
for (auto & i : attrs->attrs)
env2.values[displ++] = i.second.e->maybeThunk(state, i.second.inherited ? env : env2);
if (debuggerHook) {
auto map = new valmap();
displ = 0;
for (auto & i : attrs->attrs)
{
// std::string s = i->name;
(*map)[i.first] = env2.values[displ++];
}
env2.valuemap.reset(map);
}
body->eval(state, env2, v);
}
@ -1579,51 +1552,24 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po
there is no matching actual argument but the formal
argument has a default, use the default. */
size_t attrsUsed = 0;
if (debuggerHook) {
for (auto & i : lambda.formals->formals) {
Bindings::iterator j = arg.attrs->find(i.name);
if (j == arg.attrs->end()) {
if (!i.def)
throwTypeError(
pos,
"%1% called without required argument '%2%'",
lambda,
i.name,
*fun.lambda.env);
// map2("fun", &fun, "arg", &arg));
env2.values[displ++] = i.def->maybeThunk(*this, env2);
} else {
attrsUsed++;
env2.values[displ++] = j->value;
}
for (auto & i : lambda.formals->formals) {
Bindings::iterator j = arg.attrs->find(i.name);
if (j == arg.attrs->end()) {
if (!i.def)
throwTypeError(
pos,
"%1% called without required argument '%2%'",
lambda,
i.name,
*fun.lambda.env);
// map2("fun", &fun, "arg", &arg));
env2.values[displ++] = i.def->maybeThunk(*this, env2);
} else {
attrsUsed++;
env2.values[displ++] = j->value;
}
}
else {
auto map = new valmap();
for (auto & i : lambda.formals->formals) {
Bindings::iterator j = arg.attrs->find(i.name);
if (j == arg.attrs->end()) {
if (!i.def)
throwTypeError(
pos,
"%1% called without required argument '%2%'",
lambda,
i.name,
*fun.lambda.env);
// map2("fun", &fun, "arg", &arg));
env2.values[displ++] = i.def->maybeThunk(*this, env2);
} else {
attrsUsed++;
env2.values[displ++] = j->value;
// add to debugger name-value map
std::string s = i.name;
(*map)[s] = j->value;
}
}
env2.valuemap.reset(map);
}
/* Check that each actual argument is listed as a formal
argument (unless the attribute match specifies a `...'). */

View file

@ -40,7 +40,6 @@ struct Env
Env * up;
unsigned short prevWith:14; // nr of levels up to next `with' environment
enum { Plain = 0, HasWithExpr, HasWithAttrs } type:2;
std::unique_ptr<valmap> valuemap; // TODO: rename
Value * values[0];
};