Nix/src/libutil/thread-pool.hh
John Ericson ac89bb064a Split up util.{hh,cc}
All OS and IO operations should be moved out, leaving only some misc
portable pure functions.

This is useful to avoid copious CPP when doing things like Windows and
Emscripten ports.

Newly exposed functions to break cycles:

 - `restoreSignals`
 - `updateWindowSize`
2023-11-05 12:20:02 -05:00

160 lines
3.6 KiB
C++

#pragma once
///@file
#include "error.hh"
#include "sync.hh"
#include <queue>
#include <functional>
#include <thread>
#include <map>
#include <atomic>
namespace nix {
MakeError(ThreadPoolShutDown, Error);
/**
* A simple thread pool that executes a queue of work items
* (lambdas).
*/
class ThreadPool
{
public:
ThreadPool(size_t maxThreads = 0);
~ThreadPool();
/**
* An individual work item.
*
* \todo use std::packaged_task?
*/
typedef std::function<void()> work_t;
/**
* Enqueue a function to be executed by the thread pool.
*/
void enqueue(const work_t & t);
/**
* Execute work items until the queue is empty.
*
* \note Note that work items are allowed to add new items to the
* queue; this is handled correctly.
*
* Queue processing stops prematurely if any work item throws an
* exception. This exception is propagated to the calling thread. If
* multiple work items throw an exception concurrently, only one
* item is propagated; the others are printed on stderr and
* otherwise ignored.
*/
void process();
private:
size_t maxThreads;
struct State
{
std::queue<work_t> pending;
size_t active = 0;
std::exception_ptr exception;
std::vector<std::thread> workers;
bool draining = false;
};
std::atomic_bool quit{false};
Sync<State> state_;
std::condition_variable work;
void doWork(bool mainThread);
void shutdown();
};
/**
* Process in parallel a set of items of type T that have a partial
* ordering between them. Thus, any item is only processed after all
* its dependencies have been processed.
*/
template<typename T>
void processGraph(
ThreadPool & pool,
const std::set<T> & nodes,
std::function<std::set<T>(const T &)> getEdges,
std::function<void(const T &)> processNode)
{
struct Graph {
std::set<T> left;
std::map<T, std::set<T>> refs, rrefs;
};
Sync<Graph> graph_(Graph{nodes, {}, {}});
std::function<void(const T &)> worker;
worker = [&](const T & node) {
{
auto graph(graph_.lock());
auto i = graph->refs.find(node);
if (i == graph->refs.end())
goto getRefs;
goto doWork;
}
getRefs:
{
auto refs = getEdges(node);
refs.erase(node);
{
auto graph(graph_.lock());
for (auto & ref : refs)
if (graph->left.count(ref)) {
graph->refs[node].insert(ref);
graph->rrefs[ref].insert(node);
}
if (graph->refs[node].empty())
goto doWork;
}
}
return;
doWork:
processNode(node);
/* Enqueue work for all nodes that were waiting on this one
and have no unprocessed dependencies. */
{
auto graph(graph_.lock());
for (auto & rref : graph->rrefs[node]) {
auto & refs(graph->refs[rref]);
auto i = refs.find(node);
assert(i != refs.end());
refs.erase(i);
if (refs.empty())
pool.enqueue(std::bind(worker, rref));
}
graph->left.erase(node);
graph->refs.erase(node);
graph->rrefs.erase(node);
}
};
for (auto & node : nodes)
pool.enqueue(std::bind(worker, std::ref(node)));
pool.process();
if (!graph_.lock()->left.empty())
throw Error("graph processing incomplete (cyclic reference?)");
}
}