resolved: when restarting a transaction make sure to not touch it anymore (#3553)
dns_transaction_maybe_restart() is supposed to return 1 if the the transaction has been restarted and 0 otherwise. dns_transaction_process_dnssec() relies on this behaviour. Before this change in case of restart we'd call dns_transaction_go() when restarting the lookup, returning its return value unmodified. This is wrong however, as that function returns 1 if the transaction is pending, and 0 if it completed immediately, which is a very different set of return values. Fix this, by always returning 1 on redirection. The wrong return value resulted in all kinds of bad memory accesses as we might continue processing a transaction that was redirected and completed immediately (and thus freed). This patch also adds comments to the two functions to clarify the return values for the future. Most likely fixes: #2942 #3475 #3484
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@ -404,8 +404,12 @@ static void dns_transaction_retry(DnsTransaction *t) {
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}
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static int dns_transaction_maybe_restart(DnsTransaction *t) {
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int r;
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assert(t);
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/* Returns > 0 if the transaction was restarted, 0 if not */
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if (!t->server)
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return 0;
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@ -420,7 +424,12 @@ static int dns_transaction_maybe_restart(DnsTransaction *t) {
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log_debug("Server feature level is now lower than when we began our transaction. Restarting with new ID.");
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dns_transaction_shuffle_id(t);
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return dns_transaction_go(t);
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r = dns_transaction_go(t);
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if (r < 0)
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return r;
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return 1;
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}
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static int on_stream_complete(DnsStream *s, int error) {
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@ -1421,6 +1430,9 @@ int dns_transaction_go(DnsTransaction *t) {
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assert(t);
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/* Returns > 0 if the transaction is now pending, returns 0 if could be processed immediately and has finished
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* now. */
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assert_se(sd_event_now(t->scope->manager->event, clock_boottime_or_monotonic(), &ts) >= 0);
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r = dns_transaction_prepare(t, ts);
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