core: rename cgroup_queue → cgroup_realize_queue
We are about to add second cgroup-related queue, called "cgroup_empty_queue", hence let's rename "cgroup_queue" to "cgroup_realize_queue" (as that is its purpose) to minimize confusion about the two queues. Just a rename, no functional changes.
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@ -1496,9 +1496,9 @@ static int unit_realize_cgroup_now(Unit *u, ManagerState state) {
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assert(u);
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if (u->in_cgroup_queue) {
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LIST_REMOVE(cgroup_queue, u->manager->cgroup_queue, u);
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u->in_cgroup_queue = false;
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if (u->in_cgroup_realize_queue) {
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LIST_REMOVE(cgroup_realize_queue, u->manager->cgroup_realize_queue, u);
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u->in_cgroup_realize_queue = false;
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}
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target_mask = unit_get_target_mask(u);
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@ -1532,26 +1532,28 @@ static int unit_realize_cgroup_now(Unit *u, ManagerState state) {
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return 0;
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}
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static void unit_add_to_cgroup_queue(Unit *u) {
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static void unit_add_to_cgroup_realize_queue(Unit *u) {
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assert(u);
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if (u->in_cgroup_queue)
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if (u->in_cgroup_realize_queue)
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return;
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LIST_PREPEND(cgroup_queue, u->manager->cgroup_queue, u);
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u->in_cgroup_queue = true;
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LIST_PREPEND(cgroup_realize_queue, u->manager->cgroup_realize_queue, u);
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u->in_cgroup_realize_queue = true;
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}
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unsigned manager_dispatch_cgroup_queue(Manager *m) {
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unsigned manager_dispatch_cgroup_realize_queue(Manager *m) {
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ManagerState state;
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unsigned n = 0;
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Unit *i;
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int r;
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assert(m);
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state = manager_state(m);
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while ((i = m->cgroup_queue)) {
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assert(i->in_cgroup_queue);
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while ((i = m->cgroup_realize_queue)) {
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assert(i->in_cgroup_realize_queue);
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r = unit_realize_cgroup_now(i, state);
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if (r < 0)
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@ -1563,7 +1565,7 @@ unsigned manager_dispatch_cgroup_queue(Manager *m) {
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return n;
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}
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static void unit_queue_siblings(Unit *u) {
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static void unit_add_siblings_to_cgroup_realize_queue(Unit *u) {
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Unit *slice;
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/* This adds the siblings of the specified unit and the
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@ -1597,7 +1599,7 @@ static void unit_queue_siblings(Unit *u) {
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unit_get_needs_bpf(m)))
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continue;
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unit_add_to_cgroup_queue(m);
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unit_add_to_cgroup_realize_queue(m);
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}
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u = slice;
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@ -1622,7 +1624,7 @@ int unit_realize_cgroup(Unit *u) {
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* iteration. */
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/* Add all sibling slices to the cgroup queue. */
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unit_queue_siblings(u);
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unit_add_siblings_to_cgroup_realize_queue(u);
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/* And realize this one now (and apply the values) */
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return unit_realize_cgroup_now(u, manager_state(u->manager));
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@ -2329,7 +2331,7 @@ void unit_invalidate_cgroup(Unit *u, CGroupMask m) {
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return;
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u->cgroup_realized_mask &= ~m;
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unit_add_to_cgroup_queue(u);
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unit_add_to_cgroup_realize_queue(u);
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}
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void unit_invalidate_cgroup_bpf(Unit *u) {
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@ -2342,7 +2344,7 @@ void unit_invalidate_cgroup_bpf(Unit *u) {
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return;
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u->cgroup_bpf_state = UNIT_CGROUP_BPF_INVALIDATED;
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unit_add_to_cgroup_queue(u);
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unit_add_to_cgroup_realize_queue(u);
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/* If we are a slice unit, we also need to put compile a new BPF program for all our children, as the IP access
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* list of our children includes our own. */
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@ -177,7 +177,7 @@ int unit_attach_pids_to_cgroup(Unit *u);
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int manager_setup_cgroup(Manager *m);
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void manager_shutdown_cgroup(Manager *m, bool delete);
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unsigned manager_dispatch_cgroup_queue(Manager *m);
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unsigned manager_dispatch_cgroup_realize_queue(Manager *m);
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Unit *manager_get_unit_by_cgroup(Manager *m, const char *cgroup);
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Unit *manager_get_unit_by_pid_cgroup(Manager *m, pid_t pid);
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@ -2367,7 +2367,7 @@ int manager_loop(Manager *m) {
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if (manager_dispatch_cleanup_queue(m) > 0)
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continue;
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if (manager_dispatch_cgroup_queue(m) > 0)
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if (manager_dispatch_cgroup_realize_queue(m) > 0)
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continue;
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if (manager_dispatch_dbus_queue(m) > 0)
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@ -119,7 +119,7 @@ struct Manager {
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LIST_HEAD(Job, gc_job_queue);
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/* Units that should be realized */
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LIST_HEAD(Unit, cgroup_queue);
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LIST_HEAD(Unit, cgroup_realize_queue);
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sd_event *event;
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@ -588,8 +588,8 @@ void unit_free(Unit *u) {
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if (u->in_gc_queue)
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LIST_REMOVE(gc_queue, u->manager->gc_unit_queue, u);
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if (u->in_cgroup_queue)
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LIST_REMOVE(cgroup_queue, u->manager->cgroup_queue, u);
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if (u->in_cgroup_realize_queue)
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LIST_REMOVE(cgroup_realize_queue, u->manager->cgroup_realize_queue, u);
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unit_release_cgroup(u);
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@ -166,7 +166,7 @@ struct Unit {
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LIST_FIELDS(Unit, gc_queue);
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/* CGroup realize members queue */
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LIST_FIELDS(Unit, cgroup_queue);
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LIST_FIELDS(Unit, cgroup_realize_queue);
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/* PIDs we keep an eye on. Note that a unit might have many
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* more, but these are the ones we care enough about to
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@ -263,7 +263,7 @@ struct Unit {
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bool in_dbus_queue:1;
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bool in_cleanup_queue:1;
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bool in_gc_queue:1;
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bool in_cgroup_queue:1;
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bool in_cgroup_realize_queue:1;
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bool sent_dbus_new_signal:1;
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