remove not needed sig_flag for state of signal_pipe

Less internal state is better. And, we don't need to call
read() twice with every signal handling.

Signed-off-by: Kay Sievers <kay.sievers@suse.de>
This commit is contained in:
Kay Sievers 2005-08-28 23:13:14 +02:00
parent f1ff8d7b4a
commit c6303c1316

24
udevd.c
View file

@ -636,8 +636,6 @@ static struct uevent_msg *get_netlink_msg(void)
static void asmlinkage sig_handler(int signum)
{
int rc;
switch (signum) {
case SIGINT:
case SIGTERM:
@ -653,14 +651,8 @@ static void asmlinkage sig_handler(int signum)
break;
}
/* if pipe is empty, write to pipe to force select to return,
* which will wakeup our mainloop
*/
if (!sig_flag) {
rc = write(signal_pipe[1], &signum, sizeof(signum));
if (rc >= 0)
sig_flag = 1;
}
/* write to pipe, which will wakeup select() in our mainloop */
write(signal_pipe[WRITE_END], "", 1);
}
static void udev_done(int pid)
@ -974,16 +966,10 @@ int main(int argc, char *argv[], char *envp[])
}
/* received a signal, clear our notification pipe */
if (FD_ISSET(signal_pipe[0], &readfds)) {
int sig;
ssize_t rlen;
if (FD_ISSET(signal_pipe[READ_END], &readfds)) {
char buf[256];
while(1) {
rlen = read(signal_pipe[0], &sig, sizeof(sig));
if (rlen <= 0)
break;
}
sig_flag = 0;
read(signal_pipe[READ_END], &buf, sizeof(buf));
}
/* forked child have returned */