This function emits the UDP packet via the scope, but first it will
determine the current server (and connect to it) and store the
server in the transaction.
This should not change the behavior, but simplifies the code.
With access to the server when creating the socket, we can connect()
to the server and hence simplify message sending and receiving in
follow-up patches.
We used to have one global socket, use one per transaction instead. This
has the side-effect of giving us a random UDP port per transaction, and
hence increasing the entropy and making cache poisoining significantly
harder to achieve.
We still reuse the same port number for packets belonging to the same
transaction (resent packets).
This patch removes includes that are not used. The removals were found with
include-what-you-use which checks if any of the symbols from a header is
in use.
Let's settle on a single type for all address family values, even if
UNIX is very inconsitent on the precise type otherwise. Given that
socket() is the primary entrypoint for the sockets API, and that uses
"int", and "int" is relatively simple and generic, we settle on "int"
for this.
Let's turn resolved into a something truly useful: a fully asynchronous
DNS stub resolver that subscribes to network changes.
(More to come: caching, LLMNR, mDNS/DNS-SD, DNSSEC, IDN, NSS module)