This part of the copyright blurb stems from the GPL use recommendations:
https://www.gnu.org/licenses/gpl-howto.en.html
The concept appears to originate in times where version control was per
file, instead of per tree, and was a way to glue the files together.
Ultimately, we nowadays don't live in that world anymore, and this
information is entirely useless anyway, as people are very welcome to
copy these files into any projects they like, and they shouldn't have to
change bits that are part of our copyright header for that.
hence, let's just get rid of this old cruft, and shorten our codebase a
bit.
Files which are installed as-is (any .service and other unit files, .conf
files, .policy files, etc), are left as is. My assumption is that SPDX
identifiers are not yet that well known, so it's better to retain the
extended header to avoid any doubt.
I also kept any copyright lines. We can probably remove them, but it'd nice to
obtain explicit acks from all involved authors before doing that.
Usually, we place the #pragma once before the copyright blurb in header files,
but in a few cases we didn't. Move those around, so that we do the same thing
everywhere.
In order to implement tests for the LLDP state machine, we need to
mock lldp_network_bind_raw_socket(). Move the other function
lldp_receive_packet() to another file so that we can replace the first
function with a custom one and keep the second one.
This patch introduces LLDP support to networkd. it implements the
receiver side of the protocol.
The Link Layer Discovery Protocol (LLDP) is an industry-standard,
vendor-neutral method to allow networked devices to advertise
capabilities, identity, and other information onto a LAN. The Layer 2
protocol, detailed in IEEE 802.1AB-2005.LLDP allows network devices
that operate at the lower layers of a protocol stack (such as
Layer 2 bridges and switches) to learn some of the capabilities
and characteristics of LAN devices available to higher
layer protocols.