This part of the copyright blurb stems from the GPL use recommendations:
https://www.gnu.org/licenses/gpl-howto.en.html
The concept appears to originate in times where version control was per
file, instead of per tree, and was a way to glue the files together.
Ultimately, we nowadays don't live in that world anymore, and this
information is entirely useless anyway, as people are very welcome to
copy these files into any projects they like, and they shouldn't have to
change bits that are part of our copyright header for that.
hence, let's just get rid of this old cruft, and shorten our codebase a
bit.
Files which are installed as-is (any .service and other unit files, .conf
files, .policy files, etc), are left as is. My assumption is that SPDX
identifiers are not yet that well known, so it's better to retain the
extended header to avoid any doubt.
I also kept any copyright lines. We can probably remove them, but it'd nice to
obtain explicit acks from all involved authors before doing that.
Given two bitmaps and the following code:
Bitmap *a = bitmap_new(), *b = bitmap_new();
bitmap_set(a, 1);
bitmap_clear(a);
bitmap_set(a, 0);
bitmap_set(b, 0);
These two bitmaps should now have the same bits set and they should be
equal but bitmap_equal() will return false in this case because while
bitmap_clear() resets the number of elements in the array it does not
clear the array and bitmap_set() expects the array to be cleared.
GREEDY_REALLOC0 looks at the allocated size and not the actual size so
it does not clear any memory.
Fix this by freeing the allocated memory and resetting the whole Bitmap
to an initial state in bitmap_clear().
This also adds test code for this issue.
Given two bitmaps and the following code:
Bitmap *a = bitmap_new(), *b = bitmap_new();
bitmap_set(a, 0);
bitmap_unset(a, 0);
These two bitmaps should now have the same bits set and they should be
equal but bitmap_equal() will return false in this case because the
bitmaps array in a is larger because of the bit which was previously
set.
Fix this by comparing only the bits which exists in both bitmaps and
then check that the rest of the bits (if any) is all zero.
This also adds test code for this issue.
Reuse the Iterator object from hashmap.h and expose a similar API.
This allows us to do
{
Iterator i;
unsigned n;
BITMAP_FOREACH(n, b, i) {
Iterator j;
unsigned m;
BITMAP_FOREACH(m, b, j) {
...
}
}
}
without getting confused. Requested by David.