This function emits the UDP packet via the scope, but first it will
determine the current server (and connect to it) and store the
server in the transaction.
This should not change the behavior, but simplifies the code.
With access to the server when creating the socket, we can connect()
to the server and hence simplify message sending and receiving in
follow-up patches.
Close the socket when changing the server in a transaction, in
order for it to be reopened with the right server when we send
the next packet.
This fixes a regression where we could get stuck with a failing
server.
We used to have one global socket, use one per transaction instead. This
has the side-effect of giving us a random UDP port per transaction, and
hence increasing the entropy and making cache poisoining significantly
harder to achieve.
We still reuse the same port number for packets belonging to the same
transaction (resent packets).
This improves the resilience against cache poisoning by being stricter
about only accepting responses that match precisely the requst they
are in reply to.
It should be noted that we still only use one port (which is picked
at random), rather than one port for each transaction. Port
randomization would improve things further, but is not required by
the RFC.
The C and T bits in the DNS packet header definitions are specific to LLMNR.
In regular DNS, they are called AA and RD instead. Reflect that by calling
the macros accordingly, and alias LLMNR specific macros.
While at it, define RA, AD and CD getters as well.
like:
src/shared/install.c: In function ‘unit_file_lookup_state’:
src/shared/install.c:1861:16: warning: ‘r’ may be used uninitialized in
this function [-Wmaybe-uninitialized]
return r < 0 ? r : state;
^
src/shared/install.c:1796:13: note: ‘r’ was declared here
int r;
^
It is redundant to store 'hash' and 'compare' function pointers in
struct Hashmap separately. The functions always comprise a pair.
Store a single pointer to struct hash_ops instead.
systemd keeps hundreds of hashmaps, so this saves a little bit of
memory.