/*-*- Mode: C; c-basic-offset: 8 -*-*/ #include #include "unit.h" #include "target.h" #include "load-fragment.h" #include "log.h" static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = { [TARGET_DEAD] = UNIT_INACTIVE, [TARGET_ACTIVE] = UNIT_ACTIVE }; static const char* const state_string_table[_TARGET_STATE_MAX] = { [TARGET_DEAD] = "dead", [TARGET_ACTIVE] = "active" }; static int target_init(Unit *u) { int r; assert(u); /* Make sure this config file actually exists */ if ((r = unit_load_fragment_and_dropin(u)) <= 0) return r < 0 ? r : -ENOENT; return 0; } static void target_dump(Unit *u, FILE *f, const char *prefix) { Target *t = TARGET(u); assert(t); assert(f); fprintf(f, "%sTarget State: %s\n", prefix, state_string_table[t->state]); } static void target_set_state(Target *t, TargetState state) { TargetState old_state; assert(t); old_state = t->state; t->state = state; log_debug("%s changed %s → %s", unit_id(UNIT(t)), state_string_table[old_state], state_string_table[state]); unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]); } static int target_start(Unit *u) { Target *t = TARGET(u); assert(t); assert(t->state == TARGET_DEAD); target_set_state(t, TARGET_ACTIVE); return 0; } static int target_stop(Unit *u) { Target *t = TARGET(u); assert(t); assert(t->state == TARGET_ACTIVE); target_set_state(t, TARGET_DEAD); return 0; } static UnitActiveState target_active_state(Unit *u) { assert(u); return state_translation_table[TARGET(u)->state]; } const UnitVTable target_vtable = { .suffix = ".target", .init = target_init, .dump = target_dump, .start = target_start, .stop = target_stop, .active_state = target_active_state };