#pragma once #include "alloc-util.h" #include "macro.h" /* A framework for registering static variables that shall be freed on shutdown of a process. It's a bit like gcc's * destructor attribute, but allows us to precisely schedule when we want to free the variables. This is supposed to * feel a bit like the gcc cleanup attribute, but for static variables. Note that this does not work for static * variables declared in .so's, as the list is private to the same linking unit. But maybe that's a good thing. */ typedef struct StaticDestructor { void *data; free_func_t destroy; } StaticDestructor; #define STATIC_DESTRUCTOR_REGISTER(variable, func) \ _STATIC_DESTRUCTOR_REGISTER(UNIQ, variable, func) #define _STATIC_DESTRUCTOR_REGISTER(uq, variable, func) \ /* Type-safe destructor */ \ static void UNIQ_T(static_destructor_wrapper, uq)(void *p) { \ typeof(variable) *q = p; \ func(q); \ } \ /* The actual destructor structure we place in a special section to find it */ \ _section_("SYSTEMD_STATIC_DESTRUCT") \ /* We pick pointer alignment, since that is apparently what gcc does for static variables */ \ _alignptr_ \ /* Make sure this is not dropped from the image because not explicitly referenced */ \ _used_ \ /* Make sure that AddressSanitizer doesn't pad this variable: we want everything in this section packed next to each other so that we can enumerate it. */ \ _variable_no_sanitize_address_ \ static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \ .data = &(variable), \ .destroy = UNIQ_T(static_destructor_wrapper, uq), \ } /* Beginning and end of our section listing the destructors. We define these as weak as we want this to work even if * there's not a single destructor is defined in which case the section will be missing. */ extern const struct StaticDestructor _weak_ __start_SYSTEMD_STATIC_DESTRUCT[]; extern const struct StaticDestructor _weak_ __stop_SYSTEMD_STATIC_DESTRUCT[]; /* The function to destroy everything. (Note that this must be static inline, as it's key that it remains in the same * linking unit as the variables we want to destroy. */ static inline void static_destruct(void) { const StaticDestructor *d; if (!__start_SYSTEMD_STATIC_DESTRUCT) return; d = ALIGN_TO_PTR(__start_SYSTEMD_STATIC_DESTRUCT, sizeof(void*)); while (d < __stop_SYSTEMD_STATIC_DESTRUCT) { d->destroy(d->data); d = ALIGN_TO_PTR(d + 1, sizeof(void*)); } }