Systemd/src/resolve/resolved-dns-transaction.h
Tom Gundersen 0db643664c resolved: transaction - move DNS UDP socket creation to the scope
With access to the server when creating the socket, we can connect()
to the server and hence simplify message sending and receiving in
follow-up patches.
2015-07-27 20:13:11 +02:00

117 lines
3.8 KiB
C

/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
#pragma once
/***
This file is part of systemd.
Copyright 2014 Lennart Poettering
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
typedef struct DnsTransaction DnsTransaction;
typedef enum DnsTransactionState DnsTransactionState;
enum DnsTransactionState {
DNS_TRANSACTION_NULL,
DNS_TRANSACTION_PENDING,
DNS_TRANSACTION_FAILURE,
DNS_TRANSACTION_SUCCESS,
DNS_TRANSACTION_NO_SERVERS,
DNS_TRANSACTION_TIMEOUT,
DNS_TRANSACTION_ATTEMPTS_MAX_REACHED,
DNS_TRANSACTION_INVALID_REPLY,
DNS_TRANSACTION_RESOURCES,
DNS_TRANSACTION_ABORTED,
_DNS_TRANSACTION_STATE_MAX,
_DNS_TRANSACTION_STATE_INVALID = -1
};
#include "resolved-dns-scope.h"
#include "resolved-dns-packet.h"
#include "resolved-dns-question.h"
#include "resolved-dns-answer.h"
struct DnsTransaction {
DnsScope *scope;
DnsQuestion *question;
DnsTransactionState state;
uint16_t id;
bool initial_jitter;
DnsPacket *sent, *received;
DnsAnswer *cached;
int cached_rcode;
sd_event_source *timeout_event_source;
unsigned n_attempts;
int dns_fd;
sd_event_source *dns_event_source;
/* the active server */
DnsServer *server;
/* TCP connection logic, if we need it */
DnsStream *stream;
/* Queries this transaction is referenced by and that shall be
* notified about this specific transaction completing. */
Set *queries;
/* Zone items this transaction is referenced by and that shall
* be notified about completion. */
Set *zone_items;
unsigned block_gc;
LIST_FIELDS(DnsTransaction, transactions_by_scope);
};
int dns_transaction_new(DnsTransaction **ret, DnsScope *s, DnsQuestion *q);
DnsTransaction* dns_transaction_free(DnsTransaction *t);
void dns_transaction_gc(DnsTransaction *t);
int dns_transaction_go(DnsTransaction *t);
void dns_transaction_process_reply(DnsTransaction *t, DnsPacket *p);
void dns_transaction_complete(DnsTransaction *t, DnsTransactionState state);
int transaction_dns_fd(DnsTransaction *t, DnsServer **server);
const char* dns_transaction_state_to_string(DnsTransactionState p) _const_;
DnsTransactionState dns_transaction_state_from_string(const char *s) _pure_;
/* After how much time to repeat classic DNS requests */
#define DNS_TRANSACTION_TIMEOUT_USEC (5 * USEC_PER_SEC)
/* After how much time to repeat LLMNR requests, see RFC 4795 Section 7 */
#define LLMNR_TRANSACTION_TIMEOUT_USEC (1 * USEC_PER_SEC)
/* LLMNR Jitter interval, see RFC 4795 Section 7 */
#define LLMNR_JITTER_INTERVAL_USEC (100 * USEC_PER_MSEC)
/* Maximum attempts to send DNS requests, across all DNS servers */
#define DNS_TRANSACTION_ATTEMPTS_MAX 8
/* Maximum attempts to send LLMNR requests, see RFC 4795 Section 2.7 */
#define LLMNR_TRANSACTION_ATTEMPTS_MAX 3
#define TRANSACTION_TIMEOUT_USEC(p) (p == DNS_PROTOCOL_LLMNR ? LLMNR_TRANSACTION_TIMEOUT_USEC : DNS_TRANSACTION_TIMEOUT_USEC)
#define TRANSACTION_ATTEMPTS_MAX(p) (p == DNS_PROTOCOL_LLMNR ? LLMNR_TRANSACTION_ATTEMPTS_MAX : DNS_TRANSACTION_ATTEMPTS_MAX)