Systemd/src/core/scope.c
Lennart Poettering 4f4afc88ec core: rework how transient unit files and property drop-ins work
With this change the logic for placing transient unit files and drop-ins
generated via "systemctl set-property" is reworked.

The latter are now placed in the newly introduced "control" unit file
directory. The fomer are now placed in the "transient" unit file directory.

Note that the properties originally set when a transient unit was created will
be written to and stay in the transient unit file directory, while later
changes are done via drop-ins.

This is preparation for a later "systemctl revert" addition, where existing
drop-ins are flushed out, but the original transient definition is restored.
2016-04-12 13:43:32 +02:00

611 lines
17 KiB
C

/***
This file is part of systemd.
Copyright 2013 Lennart Poettering
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
#include <errno.h>
#include <unistd.h>
#include "alloc-util.h"
#include "dbus-scope.h"
#include "load-dropin.h"
#include "log.h"
#include "scope.h"
#include "special.h"
#include "string-table.h"
#include "string-util.h"
#include "strv.h"
#include "unit-name.h"
#include "unit.h"
static const UnitActiveState state_translation_table[_SCOPE_STATE_MAX] = {
[SCOPE_DEAD] = UNIT_INACTIVE,
[SCOPE_RUNNING] = UNIT_ACTIVE,
[SCOPE_ABANDONED] = UNIT_ACTIVE,
[SCOPE_STOP_SIGTERM] = UNIT_DEACTIVATING,
[SCOPE_STOP_SIGKILL] = UNIT_DEACTIVATING,
[SCOPE_FAILED] = UNIT_FAILED
};
static int scope_dispatch_timer(sd_event_source *source, usec_t usec, void *userdata);
static void scope_init(Unit *u) {
Scope *s = SCOPE(u);
assert(u);
assert(u->load_state == UNIT_STUB);
s->timeout_stop_usec = u->manager->default_timeout_stop_usec;
u->ignore_on_isolate = true;
}
static void scope_done(Unit *u) {
Scope *s = SCOPE(u);
assert(u);
free(s->controller);
s->timer_event_source = sd_event_source_unref(s->timer_event_source);
}
static int scope_arm_timer(Scope *s, usec_t usec) {
int r;
assert(s);
if (s->timer_event_source) {
r = sd_event_source_set_time(s->timer_event_source, usec);
if (r < 0)
return r;
return sd_event_source_set_enabled(s->timer_event_source, SD_EVENT_ONESHOT);
}
if (usec == USEC_INFINITY)
return 0;
r = sd_event_add_time(
UNIT(s)->manager->event,
&s->timer_event_source,
CLOCK_MONOTONIC,
usec, 0,
scope_dispatch_timer, s);
if (r < 0)
return r;
(void) sd_event_source_set_description(s->timer_event_source, "scope-timer");
return 0;
}
static void scope_set_state(Scope *s, ScopeState state) {
ScopeState old_state;
assert(s);
old_state = s->state;
s->state = state;
if (!IN_SET(state, SCOPE_STOP_SIGTERM, SCOPE_STOP_SIGKILL))
s->timer_event_source = sd_event_source_unref(s->timer_event_source);
if (IN_SET(state, SCOPE_DEAD, SCOPE_FAILED))
unit_unwatch_all_pids(UNIT(s));
if (state != old_state)
log_debug("%s changed %s -> %s", UNIT(s)->id, scope_state_to_string(old_state), scope_state_to_string(state));
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], true);
}
static int scope_add_default_dependencies(Scope *s) {
int r;
assert(s);
if (!UNIT(s)->default_dependencies)
return 0;
/* Make sure scopes are unloaded on shutdown */
r = unit_add_two_dependencies_by_name(
UNIT(s),
UNIT_BEFORE, UNIT_CONFLICTS,
SPECIAL_SHUTDOWN_TARGET, NULL, true);
if (r < 0)
return r;
return 0;
}
static int scope_verify(Scope *s) {
assert(s);
if (UNIT(s)->load_state != UNIT_LOADED)
return 0;
if (set_isempty(UNIT(s)->pids) &&
!MANAGER_IS_RELOADING(UNIT(s)->manager) &&
!unit_has_name(UNIT(s), SPECIAL_INIT_SCOPE)) {
log_unit_error(UNIT(s), "Scope has no PIDs. Refusing.");
return -EINVAL;
}
return 0;
}
static int scope_load(Unit *u) {
Scope *s = SCOPE(u);
int r;
assert(s);
assert(u->load_state == UNIT_STUB);
if (!u->transient && !MANAGER_IS_RELOADING(u->manager))
/* Refuse to load non-transient scope units, but allow them while reloading. */
return -ENOENT;
r = unit_load_fragment_and_dropin_optional(u);
if (r < 0)
return r;
if (u->load_state == UNIT_LOADED) {
r = unit_patch_contexts(u);
if (r < 0)
return r;
r = unit_set_default_slice(u);
if (r < 0)
return r;
r = scope_add_default_dependencies(s);
if (r < 0)
return r;
}
return scope_verify(s);
}
static int scope_coldplug(Unit *u) {
Scope *s = SCOPE(u);
int r;
assert(s);
assert(s->state == SCOPE_DEAD);
if (s->deserialized_state == s->state)
return 0;
if (IN_SET(s->deserialized_state, SCOPE_STOP_SIGKILL, SCOPE_STOP_SIGTERM)) {
r = scope_arm_timer(s, usec_add(u->state_change_timestamp.monotonic, s->timeout_stop_usec));
if (r < 0)
return r;
}
if (!IN_SET(s->deserialized_state, SCOPE_DEAD, SCOPE_FAILED))
unit_watch_all_pids(UNIT(s));
scope_set_state(s, s->deserialized_state);
return 0;
}
static void scope_dump(Unit *u, FILE *f, const char *prefix) {
Scope *s = SCOPE(u);
assert(s);
assert(f);
fprintf(f,
"%sScope State: %s\n"
"%sResult: %s\n",
prefix, scope_state_to_string(s->state),
prefix, scope_result_to_string(s->result));
cgroup_context_dump(&s->cgroup_context, f, prefix);
kill_context_dump(&s->kill_context, f, prefix);
}
static void scope_enter_dead(Scope *s, ScopeResult f) {
assert(s);
if (f != SCOPE_SUCCESS)
s->result = f;
scope_set_state(s, s->result != SCOPE_SUCCESS ? SCOPE_FAILED : SCOPE_DEAD);
}
static void scope_enter_signal(Scope *s, ScopeState state, ScopeResult f) {
bool skip_signal = false;
int r;
assert(s);
if (f != SCOPE_SUCCESS)
s->result = f;
unit_watch_all_pids(UNIT(s));
/* If we have a controller set let's ask the controller nicely
* to terminate the scope, instead of us going directly into
* SIGTERM beserk mode */
if (state == SCOPE_STOP_SIGTERM)
skip_signal = bus_scope_send_request_stop(s) > 0;
if (!skip_signal) {
r = unit_kill_context(
UNIT(s),
&s->kill_context,
state != SCOPE_STOP_SIGTERM ? KILL_KILL : KILL_TERMINATE,
-1, -1, false);
if (r < 0)
goto fail;
} else
r = 1;
if (r > 0) {
r = scope_arm_timer(s, usec_add(now(CLOCK_MONOTONIC), s->timeout_stop_usec));
if (r < 0)
goto fail;
scope_set_state(s, state);
} else if (state == SCOPE_STOP_SIGTERM)
scope_enter_signal(s, SCOPE_STOP_SIGKILL, SCOPE_SUCCESS);
else
scope_enter_dead(s, SCOPE_SUCCESS);
return;
fail:
log_unit_warning_errno(UNIT(s), r, "Failed to kill processes: %m");
scope_enter_dead(s, SCOPE_FAILURE_RESOURCES);
}
static int scope_start(Unit *u) {
Scope *s = SCOPE(u);
int r;
assert(s);
if (unit_has_name(u, SPECIAL_INIT_SCOPE))
return -EPERM;
if (s->state == SCOPE_FAILED)
return -EPERM;
/* We can't fulfill this right now, please try again later */
if (s->state == SCOPE_STOP_SIGTERM ||
s->state == SCOPE_STOP_SIGKILL)
return -EAGAIN;
assert(s->state == SCOPE_DEAD);
if (!u->transient && !MANAGER_IS_RELOADING(u->manager))
return -ENOENT;
(void) unit_realize_cgroup(u);
(void) unit_reset_cpu_usage(u);
r = unit_attach_pids_to_cgroup(u);
if (r < 0) {
log_unit_warning_errno(UNIT(s), r, "Failed to add PIDs to scope's control group: %m");
scope_enter_dead(s, SCOPE_FAILURE_RESOURCES);
return r;
}
s->result = SCOPE_SUCCESS;
scope_set_state(s, SCOPE_RUNNING);
return 1;
}
static int scope_stop(Unit *u) {
Scope *s = SCOPE(u);
assert(s);
if (s->state == SCOPE_STOP_SIGTERM ||
s->state == SCOPE_STOP_SIGKILL)
return 0;
assert(s->state == SCOPE_RUNNING ||
s->state == SCOPE_ABANDONED);
scope_enter_signal(s, SCOPE_STOP_SIGTERM, SCOPE_SUCCESS);
return 1;
}
static void scope_reset_failed(Unit *u) {
Scope *s = SCOPE(u);
assert(s);
if (s->state == SCOPE_FAILED)
scope_set_state(s, SCOPE_DEAD);
s->result = SCOPE_SUCCESS;
}
static int scope_kill(Unit *u, KillWho who, int signo, sd_bus_error *error) {
return unit_kill_common(u, who, signo, -1, -1, error);
}
static int scope_get_timeout(Unit *u, usec_t *timeout) {
Scope *s = SCOPE(u);
usec_t t;
int r;
if (!s->timer_event_source)
return 0;
r = sd_event_source_get_time(s->timer_event_source, &t);
if (r < 0)
return r;
if (t == USEC_INFINITY)
return 0;
*timeout = t;
return 1;
}
static int scope_serialize(Unit *u, FILE *f, FDSet *fds) {
Scope *s = SCOPE(u);
assert(s);
assert(f);
assert(fds);
unit_serialize_item(u, f, "state", scope_state_to_string(s->state));
return 0;
}
static int scope_deserialize_item(Unit *u, const char *key, const char *value, FDSet *fds) {
Scope *s = SCOPE(u);
assert(u);
assert(key);
assert(value);
assert(fds);
if (streq(key, "state")) {
ScopeState state;
state = scope_state_from_string(value);
if (state < 0)
log_unit_debug(u, "Failed to parse state value: %s", value);
else
s->deserialized_state = state;
} else
log_unit_debug(u, "Unknown serialization key: %s", key);
return 0;
}
static bool scope_check_gc(Unit *u) {
assert(u);
/* Never clean up scopes that still have a process around,
* even if the scope is formally dead. */
if (!u->cgroup_path)
return false;
return cg_is_empty_recursive(SYSTEMD_CGROUP_CONTROLLER, u->cgroup_path) <= 0;
}
static void scope_notify_cgroup_empty_event(Unit *u) {
Scope *s = SCOPE(u);
assert(u);
log_unit_debug(u, "cgroup is empty");
if (IN_SET(s->state, SCOPE_RUNNING, SCOPE_ABANDONED, SCOPE_STOP_SIGTERM, SCOPE_STOP_SIGKILL))
scope_enter_dead(s, SCOPE_SUCCESS);
}
static void scope_sigchld_event(Unit *u, pid_t pid, int code, int status) {
/* If we get a SIGCHLD event for one of the processes we were
interested in, then we look for others to watch, under the
assumption that we'll sooner or later get a SIGCHLD for
them, as the original process we watched was probably the
parent of them, and they are hence now our children. */
unit_tidy_watch_pids(u, 0, 0);
unit_watch_all_pids(u);
/* If the PID set is empty now, then let's finish this off */
if (set_isempty(u->pids))
scope_notify_cgroup_empty_event(u);
}
static int scope_dispatch_timer(sd_event_source *source, usec_t usec, void *userdata) {
Scope *s = SCOPE(userdata);
assert(s);
assert(s->timer_event_source == source);
switch (s->state) {
case SCOPE_STOP_SIGTERM:
if (s->kill_context.send_sigkill) {
log_unit_warning(UNIT(s), "Stopping timed out. Killing.");
scope_enter_signal(s, SCOPE_STOP_SIGKILL, SCOPE_FAILURE_TIMEOUT);
} else {
log_unit_warning(UNIT(s), "Stopping timed out. Skipping SIGKILL.");
scope_enter_dead(s, SCOPE_FAILURE_TIMEOUT);
}
break;
case SCOPE_STOP_SIGKILL:
log_unit_warning(UNIT(s), "Still around after SIGKILL. Ignoring.");
scope_enter_dead(s, SCOPE_FAILURE_TIMEOUT);
break;
default:
assert_not_reached("Timeout at wrong time.");
}
return 0;
}
int scope_abandon(Scope *s) {
assert(s);
if (unit_has_name(UNIT(s), SPECIAL_INIT_SCOPE))
return -EPERM;
if (!IN_SET(s->state, SCOPE_RUNNING, SCOPE_ABANDONED))
return -ESTALE;
s->controller = mfree(s->controller);
/* The client is no longer watching the remaining processes,
* so let's step in here, under the assumption that the
* remaining processes will be sooner or later reassigned to
* us as parent. */
unit_tidy_watch_pids(UNIT(s), 0, 0);
unit_watch_all_pids(UNIT(s));
/* If the PID set is empty now, then let's finish this off */
if (set_isempty(UNIT(s)->pids))
scope_notify_cgroup_empty_event(UNIT(s));
else
scope_set_state(s, SCOPE_ABANDONED);
return 0;
}
_pure_ static UnitActiveState scope_active_state(Unit *u) {
assert(u);
return state_translation_table[SCOPE(u)->state];
}
_pure_ static const char *scope_sub_state_to_string(Unit *u) {
assert(u);
return scope_state_to_string(SCOPE(u)->state);
}
static void scope_enumerate(Manager *m) {
Unit *u;
int r;
assert(m);
/* Let's unconditionally add the "init.scope" special unit
* that encapsulates PID 1. Note that PID 1 already is in the
* cgroup for this, we hence just need to allocate the object
* for it and that's it. */
u = manager_get_unit(m, SPECIAL_INIT_SCOPE);
if (!u) {
u = unit_new(m, sizeof(Scope));
if (!u) {
log_oom();
return;
}
r = unit_add_name(u, SPECIAL_INIT_SCOPE);
if (r < 0) {
unit_free(u);
log_error_errno(r, "Failed to add init.scope name");
return;
}
}
u->transient = true;
u->default_dependencies = false;
u->no_gc = true;
u->ignore_on_isolate = true;
u->refuse_manual_start = true;
u->refuse_manual_stop = true;
SCOPE(u)->deserialized_state = SCOPE_RUNNING;
SCOPE(u)->kill_context.kill_signal = SIGRTMIN+14;
/* Prettify things, if we can. */
if (!u->description)
u->description = strdup("System and Service Manager");
if (!u->documentation)
(void) strv_extend(&u->documentation, "man:systemd(1)");
unit_add_to_load_queue(u);
unit_add_to_dbus_queue(u);
}
static const char* const scope_result_table[_SCOPE_RESULT_MAX] = {
[SCOPE_SUCCESS] = "success",
[SCOPE_FAILURE_RESOURCES] = "resources",
[SCOPE_FAILURE_TIMEOUT] = "timeout",
};
DEFINE_STRING_TABLE_LOOKUP(scope_result, ScopeResult);
const UnitVTable scope_vtable = {
.object_size = sizeof(Scope),
.cgroup_context_offset = offsetof(Scope, cgroup_context),
.kill_context_offset = offsetof(Scope, kill_context),
.sections =
"Unit\0"
"Scope\0"
"Install\0",
.private_section = "Scope",
.no_alias = true,
.no_instances = true,
.can_transient = true,
.init = scope_init,
.load = scope_load,
.done = scope_done,
.coldplug = scope_coldplug,
.dump = scope_dump,
.start = scope_start,
.stop = scope_stop,
.kill = scope_kill,
.get_timeout = scope_get_timeout,
.serialize = scope_serialize,
.deserialize_item = scope_deserialize_item,
.active_state = scope_active_state,
.sub_state_to_string = scope_sub_state_to_string,
.check_gc = scope_check_gc,
.sigchld_event = scope_sigchld_event,
.reset_failed = scope_reset_failed,
.notify_cgroup_empty = scope_notify_cgroup_empty_event,
.bus_vtable = bus_scope_vtable,
.bus_set_property = bus_scope_set_property,
.bus_commit_properties = bus_scope_commit_properties,
.enumerate = scope_enumerate,
};