23d5dd1687
I opted to embed the Bitmap structure directly in the ExitStatusSet. This means that memory usage is a bit higher for units which don't define this setting: Service changes: /* size: 2720, cachelines: 43, members: 73 */ /* sum members: 2680, holes: 9, sum holes: 39 */ /* sum bitfield members: 7 bits, bit holes: 1, sum bit holes: 1 bits */ /* last cacheline: 32 bytes */ /* size: 2816, cachelines: 44, members: 73 */ /* sum members: 2776, holes: 9, sum holes: 39 */ /* sum bitfield members: 7 bits, bit holes: 1, sum bit holes: 1 bits */ But this way the code is simpler and we do less pointer chasing.
36 lines
899 B
C
36 lines
899 B
C
/* SPDX-License-Identifier: LGPL-2.1+ */
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#pragma once
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#include <stdbool.h>
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#include "hashmap.h"
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#include "macro.h"
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typedef struct Bitmap {
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uint64_t *bitmaps;
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size_t n_bitmaps;
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size_t bitmaps_allocated;
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} Bitmap;
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Bitmap *bitmap_new(void);
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Bitmap *bitmap_copy(Bitmap *b);
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int bitmap_ensure_allocated(Bitmap **b);
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void bitmap_free(Bitmap *b);
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int bitmap_set(Bitmap *b, unsigned n);
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void bitmap_unset(Bitmap *b, unsigned n);
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bool bitmap_isset(const Bitmap *b, unsigned n);
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bool bitmap_isclear(const Bitmap *b);
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void bitmap_clear(Bitmap *b);
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bool bitmap_iterate(const Bitmap *b, Iterator *i, unsigned *n);
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bool bitmap_equal(const Bitmap *a, const Bitmap *b);
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#define BITMAP_FOREACH(n, b, i) \
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for ((i).idx = 0; bitmap_iterate((b), &(i), (unsigned*)&(n)); )
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DEFINE_TRIVIAL_CLEANUP_FUNC(Bitmap*, bitmap_free);
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#define _cleanup_bitmap_free_ _cleanup_(bitmap_freep)
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