Systemd/src/core/target.c
Lennart Poettering 0c69794138 tree-wide: remove Lennart's copyright lines
These lines are generally out-of-date, incomplete and unnecessary. With
SPDX and git repository much more accurate and fine grained information
about licensing and authorship is available, hence let's drop the
per-file copyright notice. Of course, removing copyright lines of others
is problematic, hence this commit only removes my own lines and leaves
all others untouched. It might be nicer if sooner or later those could
go away too, making git the only and accurate source of authorship
information.
2018-06-14 10:20:20 +02:00

219 lines
5.5 KiB
C

/* SPDX-License-Identifier: LGPL-2.1+ */
#include "dbus-target.h"
#include "log.h"
#include "special.h"
#include "string-util.h"
#include "unit-name.h"
#include "unit.h"
#include "target.h"
static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
[TARGET_DEAD] = UNIT_INACTIVE,
[TARGET_ACTIVE] = UNIT_ACTIVE
};
static void target_set_state(Target *t, TargetState state) {
TargetState old_state;
assert(t);
old_state = t->state;
t->state = state;
if (state != old_state)
log_debug("%s changed %s -> %s",
UNIT(t)->id,
target_state_to_string(old_state),
target_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
}
static int target_add_default_dependencies(Target *t) {
static const UnitDependency deps[] = {
UNIT_REQUIRES,
UNIT_REQUISITE,
UNIT_WANTS,
UNIT_BINDS_TO,
UNIT_PART_OF
};
int r;
unsigned k;
assert(t);
if (!UNIT(t)->default_dependencies)
return 0;
/* Imply ordering for requirement dependencies on target units. Note that when the user created a contradicting
* ordering manually we won't add anything in here to make sure we don't create a loop. */
for (k = 0; k < ELEMENTSOF(deps); k++) {
Unit *other;
Iterator i;
void *v;
HASHMAP_FOREACH_KEY(v, other, UNIT(t)->dependencies[deps[k]], i) {
r = unit_add_default_target_dependency(other, UNIT(t));
if (r < 0)
return r;
}
}
if (unit_has_name(UNIT(t), SPECIAL_SHUTDOWN_TARGET))
return 0;
/* Make sure targets are unloaded on shutdown */
return unit_add_two_dependencies_by_name(UNIT(t), UNIT_BEFORE, UNIT_CONFLICTS, SPECIAL_SHUTDOWN_TARGET, NULL, true, UNIT_DEPENDENCY_DEFAULT);
}
static int target_load(Unit *u) {
Target *t = TARGET(u);
int r;
assert(t);
r = unit_load_fragment_and_dropin(u);
if (r < 0)
return r;
/* This is a new unit? Then let's add in some extras */
if (u->load_state == UNIT_LOADED) {
r = target_add_default_dependencies(t);
if (r < 0)
return r;
}
return 0;
}
static int target_coldplug(Unit *u) {
Target *t = TARGET(u);
assert(t);
assert(t->state == TARGET_DEAD);
if (t->deserialized_state != t->state)
target_set_state(t, t->deserialized_state);
return 0;
}
static void target_dump(Unit *u, FILE *f, const char *prefix) {
Target *t = TARGET(u);
assert(t);
assert(f);
fprintf(f,
"%sTarget State: %s\n",
prefix, target_state_to_string(t->state));
}
static int target_start(Unit *u) {
Target *t = TARGET(u);
int r;
assert(t);
assert(t->state == TARGET_DEAD);
r = unit_acquire_invocation_id(u);
if (r < 0)
return r;
target_set_state(t, TARGET_ACTIVE);
return 1;
}
static int target_stop(Unit *u) {
Target *t = TARGET(u);
assert(t);
assert(t->state == TARGET_ACTIVE);
target_set_state(t, TARGET_DEAD);
return 1;
}
static int target_serialize(Unit *u, FILE *f, FDSet *fds) {
Target *s = TARGET(u);
assert(s);
assert(f);
assert(fds);
unit_serialize_item(u, f, "state", target_state_to_string(s->state));
return 0;
}
static int target_deserialize_item(Unit *u, const char *key, const char *value, FDSet *fds) {
Target *s = TARGET(u);
assert(u);
assert(key);
assert(value);
assert(fds);
if (streq(key, "state")) {
TargetState state;
state = target_state_from_string(value);
if (state < 0)
log_debug("Failed to parse state value %s", value);
else
s->deserialized_state = state;
} else
log_debug("Unknown serialization key '%s'", key);
return 0;
}
_pure_ static UnitActiveState target_active_state(Unit *u) {
assert(u);
return state_translation_table[TARGET(u)->state];
}
_pure_ static const char *target_sub_state_to_string(Unit *u) {
assert(u);
return target_state_to_string(TARGET(u)->state);
}
const UnitVTable target_vtable = {
.object_size = sizeof(Target),
.sections =
"Unit\0"
"Target\0"
"Install\0",
.load = target_load,
.coldplug = target_coldplug,
.dump = target_dump,
.start = target_start,
.stop = target_stop,
.serialize = target_serialize,
.deserialize_item = target_deserialize_item,
.active_state = target_active_state,
.sub_state_to_string = target_sub_state_to_string,
.bus_vtable = bus_target_vtable,
.status_message_formats = {
.finished_start_job = {
[JOB_DONE] = "Reached target %s.",
},
.finished_stop_job = {
[JOB_DONE] = "Stopped target %s.",
},
},
};