#include "util.hh" #include "local-store.hh" #include "immutable.hh" #include #include #include #include #include namespace nix { typedef std::map > HashToPath; static void makeWritable(const Path & path) { struct stat st; if (lstat(path.c_str(), &st)) throw SysError(format("getting attributes of path `%1%'") % path); if (S_ISDIR(st.st_mode) || S_ISREG(st.st_mode)) makeMutable(path); if (chmod(path.c_str(), st.st_mode | S_IWUSR) == -1) throw SysError(format("changing writability of `%1%'") % path); } struct MakeReadOnly { Path path; MakeReadOnly(const Path & path) : path(path) { } ~MakeReadOnly() { try { /* This will make the path read-only (and restore the immutable bit on platforms that support it). */ if (path != "") canonicalisePathMetaData(path, false); } catch (...) { ignoreException(); } } }; struct MakeImmutable { Path path; MakeImmutable(const Path & path) : path(path) { } ~MakeImmutable() { makeImmutable(path); } }; static void hashAndLink(bool dryRun, HashToPath & hashToPath, OptimiseStats & stats, const Path & path) { struct stat st; if (lstat(path.c_str(), &st)) throw SysError(format("getting attributes of path `%1%'") % path); /* Sometimes SNAFUs can cause files in the Nix store to be modified, in particular when running programs as root under NixOS (example: $fontconfig/var/cache being modified). Skip those files. */ if (S_ISREG(st.st_mode) && (st.st_mode & S_IWUSR)) { printMsg(lvlError, format("skipping suspicious writable file `%1%'") % path); return; } /* We can hard link regular files and symlinks. */ if (S_ISREG(st.st_mode) || S_ISLNK(st.st_mode)) { /* Hash the file. Note that hashPath() returns the hash over the NAR serialisation, which includes the execute bit on the file. Thus, executable and non-executable files with the same contents *won't* be linked (which is good because otherwise the permissions would be screwed up). Also note that if `path' is a symlink, then we're hashing the contents of the symlink (i.e. the result of readlink()), not the contents of the target (which may not even exist). */ Hash hash = hashPath(htSHA256, path).first; stats.totalFiles++; printMsg(lvlDebug, format("`%1%' has hash `%2%'") % path % printHash(hash)); std::pair prevPath = hashToPath[hash]; if (prevPath.first == "") { hashToPath[hash] = std::pair(path, st.st_ino); return; } /* Yes! We've seen a file with the same contents. Replace the current file with a hard link to that file. */ stats.sameContents++; if (prevPath.second == st.st_ino) { printMsg(lvlDebug, format("`%1%' is already linked to `%2%'") % path % prevPath.first); return; } if (!dryRun) { printMsg(lvlTalkative, format("linking `%1%' to `%2%'") % path % prevPath.first); Path tempLink = (format("%1%.tmp-%2%-%3%") % path % getpid() % rand()).str(); /* Make the containing directory writable, but only if it's not the store itself (we don't want or need to mess with its permissions). */ bool mustToggle = !isStorePath(path); if (mustToggle) makeWritable(dirOf(path)); /* When we're done, make the directory read-only again and reset its timestamp back to 0. */ MakeReadOnly makeReadOnly(mustToggle ? dirOf(path) : ""); /* If ‘prevPath’ is immutable, we can't create hard links to it, so make it mutable first (and make it immutable again when we're done). We also have to make ‘path’ mutable, otherwise rename() will fail to delete it. */ makeMutable(prevPath.first); MakeImmutable mk1(prevPath.first); makeMutable(path); MakeImmutable mk2(path); if (link(prevPath.first.c_str(), tempLink.c_str()) == -1) { if (errno == EMLINK) { /* Too many links to the same file (>= 32000 on most file systems). This is likely to happen with empty files. Just start over, creating links to the current file. */ printMsg(lvlInfo, format("`%1%' has maximum number of links") % prevPath.first); hashToPath[hash] = std::pair(path, st.st_ino); return; } throw SysError(format("cannot link `%1%' to `%2%'") % tempLink % prevPath.first); } /* Atomically replace the old file with the new hard link. */ if (rename(tempLink.c_str(), path.c_str()) == -1) { if (errno == EMLINK) { /* Some filesystems generate too many links on the rename, rather than on the original link. (Probably it temporarily increases the st_nlink field before decreasing it again.) */ printMsg(lvlInfo, format("`%1%' has maximum number of links") % prevPath.first); hashToPath[hash] = std::pair(path, st.st_ino); /* Unlink the temp link. */ if (unlink(tempLink.c_str()) == -1) printMsg(lvlError, format("unable to unlink `%1%'") % tempLink); return; } throw SysError(format("cannot rename `%1%' to `%2%'") % tempLink % path); } } else printMsg(lvlTalkative, format("would link `%1%' to `%2%'") % path % prevPath.first); stats.filesLinked++; stats.bytesFreed += st.st_size; stats.blocksFreed += st.st_blocks; } if (S_ISDIR(st.st_mode)) { Strings names = readDirectory(path); foreach (Strings::iterator, i, names) hashAndLink(dryRun, hashToPath, stats, path + "/" + *i); } } void LocalStore::optimiseStore(bool dryRun, OptimiseStats & stats) { HashToPath hashToPath; PathSet paths = queryValidPaths(); foreach (PathSet::iterator, i, paths) { addTempRoot(*i); if (!isValidPath(*i)) continue; /* path was GC'ed, probably */ startNest(nest, lvlChatty, format("hashing files in `%1%'") % *i); hashAndLink(dryRun, hashToPath, stats, *i); } } }