#include "attr-set.hh" #include "eval-inline.hh" #include namespace nix { /* Allocate a new array of attributes for an attribute set with a specific capacity. The space is implicitly reserved after the Bindings structure. */ Bindings * EvalState::allocBindings(size_t capacity) { if (capacity == 0) return &emptyBindings; if (capacity > std::numeric_limits::max()) throw Error("attribute set of size %d is too big", capacity); nrAttrsets++; nrAttrsInAttrsets += capacity; return new (allocBytes(sizeof(Bindings) + sizeof(Attr) * capacity)) Bindings((Bindings::size_t) capacity); } /* Create a new attribute named 'name' on an existing attribute set stored in 'vAttrs' and return the newly allocated Value which is associated with this attribute. */ Value * EvalState::allocAttr(Value & vAttrs, Symbol name) { Value * v = allocValue(); vAttrs.attrs->push_back(Attr(name, v)); return v; } Value * EvalState::allocAttr(Value & vAttrs, std::string_view name) { return allocAttr(vAttrs, symbols.create(name)); } Value & BindingsBuilder::alloc(Symbol name, PosIdx pos) { auto value = state.allocValue(); bindings->push_back(Attr(name, value, pos)); return *value; } Value & BindingsBuilder::alloc(std::string_view name, PosIdx pos) { return alloc(state.symbols.create(name), pos); } void Bindings::sort() { if (size_) std::sort(begin(), end()); } Value & Value::mkAttrs(BindingsBuilder & bindings) { mkAttrs(bindings.finish()); return *this; } }