EGL: Use EGL_FALSE instead of False.
Fix InternalMakeCurrentDispatch to use the constant EGL_FALSE instead of the Xlib-specific False.
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@ -621,7 +621,7 @@ static EGLBoolean InternalMakeCurrentDispatch(
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apiState = __eglCreateAPIState();
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if (apiState == NULL) {
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return False;
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return EGL_FALSE;
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}
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ret = __glDispatchMakeCurrent(
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