EGL: Use EGL_FALSE instead of False.

Fix InternalMakeCurrentDispatch to use the constant EGL_FALSE instead of the
Xlib-specific False.
This commit is contained in:
Kyle Brenneman 2019-09-13 15:31:45 -06:00
parent f7186d1fb1
commit 69b8c323d0

View file

@ -621,7 +621,7 @@ static EGLBoolean InternalMakeCurrentDispatch(
apiState = __eglCreateAPIState();
if (apiState == NULL) {
return False;
return EGL_FALSE;
}
ret = __glDispatchMakeCurrent(