# Copyright (c) 2013, NVIDIA CORPORATION. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and/or associated documentation files (the # "Materials"), to deal in the Materials without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Materials, and to # permit persons to whom the Materials are furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be included # unaltered in all copies or substantial portions of the Materials. # Any additions, deletions, or changes to the original source files # must be clearly indicated in accompanying documentation. # # THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE # MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. # TODO: # - Add a configure option for whether to build EGL. Probably add one for GLX, # too. noinst_HEADERS = egldispatchstubs.h \ libeglabipriv.h \ libeglcurrent.h \ libeglmapping.h \ libeglvendor.h \ libeglerror.h \ g_egldispatchstubs.h lib_LTLIBRARIES = libEGL.la UTIL_DIR = ../util UTHASH_DIR = ../util/uthash/src GL_DISPATCH_DIR = ../GLdispatch # Warning settings # Include paths libEGL_la_CFLAGS = -I$(srcdir)/$(UTHASH_DIR) libEGL_la_CFLAGS += -I$(srcdir)/$(UTIL_DIR) libEGL_la_CFLAGS += -I$(srcdir)/$(GL_DISPATCH_DIR) libEGL_la_CFLAGS += -I$(top_srcdir)/include if ENABLE_X11 libEGL_la_CFLAGS += $(X11_CFLAGS) endif libEGL_la_CFLAGS += \ -DDEFAULT_EGL_VENDOR_CONFIG_DIRS=\"@sysconfdir@/glvnd/egl_vendor.d:@datadir@/glvnd/egl_vendor.d\" # Required library flags libEGL_la_CFLAGS += $(PTHREAD_CFLAGS) # Required libraries libEGL_la_LIBADD = @LIB_DL@ libEGL_la_LIBADD += -lm libEGL_la_LIBADD += $(GL_DISPATCH_DIR)/libGLdispatch.la libEGL_la_LIBADD += $(UTIL_DIR)/libtrace.la libEGL_la_LIBADD += $(UTIL_DIR)/libglvnd_pthread.la libEGL_la_LIBADD += $(UTIL_DIR)/libutils_misc.la libEGL_la_LIBADD += $(UTIL_DIR)/libcJSON.la libEGL_la_LIBADD += $(UTIL_DIR)/libwinsys_dispatch.la libEGL_la_LIBADD += libEGL_dispatch_stubs.la libEGL_la_LDFLAGS = -shared -Wl,-Bsymbolic -version-info 2:0:1 $(LINKER_FLAG_NO_UNDEFINED) libEGL_la_SOURCES = \ libegl.c \ libeglcurrent.c \ libeglmapping.c \ libeglvendor.c \ libeglerror.c # The generated EGL dispatch stubs are build independantly of the rest of the # EGL library. Use a convenience library here to make it easier to move them # to another directory. noinst_LTLIBRARIES = libEGL_dispatch_stubs.la libEGL_dispatch_stubs_la_CFLAGS = -I$(top_srcdir)/include libEGL_dispatch_stubs_la_SOURCES = \ egldispatchstubs.c \ g_egldispatchstubs.c if HAVE_PYTHON BUILT_SOURCES = g_egldispatchstubs.c g_egldispatchstubs.h CLEANFILES = $(BUILT_SOURCES) GENERATE_DISPATCH_SCRIPT = $(top_srcdir)/src/generate/gen_egl_dispatch.py GENERATE_LIST_FILES = \ $(top_srcdir)/src/generate/xml/egl.xml GENERATE_DEPS = \ $(top_srcdir)/src/generate/eglFunctionList.py \ $(top_srcdir)/src/generate/genCommon.py \ $(GENERATE_DISPATCH_SCRIPT) \ $(GENERATE_LIST_FILES) g_egldispatchstubs.c : $(GENERATE_DEPS) $(AM_V_GEN)$(PYTHON) $(GENERATE_DISPATCH_SCRIPT) source $(GENERATE_LIST_FILES) > $@ g_egldispatchstubs.h : $(GENERATE_DEPS) $(AM_V_GEN)$(PYTHON) $(GENERATE_DISPATCH_SCRIPT) header $(GENERATE_LIST_FILES) > $@ endif AM_TESTS_ENVIRONMENT = \ TOP_SRCDIR='$(top_srcdir)' \ TOP_BUILDDIR='$(top_builddir)' \ NM='$(NM)' \ PYTHON='$(PYTHON)' TESTS = egl-symbol-check.sh EXTRA_DIST = \ egl-symbol-check.sh \ egl.symbols \ meson.build pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = egl.pc