# Copyright (c) 2013, NVIDIA CORPORATION. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and/or associated documentation files (the # "Materials"), to deal in the Materials without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Materials, and to # permit persons to whom the Materials are furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be included # unaltered in all copies or substantial portions of the Materials. # Any additions, deletions, or changes to the original source files # must be clearly indicated in accompanying documentation. # # If only executable code is distributed, then the accompanying # documentation must state that "this software is based in part on the # work of the Khronos Group." # # THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE # MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. SUBDIRS = \ dummy noinst_HEADERS = \ test_utils.h \ egl_test_utils.h TESTS_ENVIRONMENT = \ TOP_SRCDIR=$(top_srcdir) \ TOP_BUILDDIR=$(top_builddir) \ ABS_TOP_BUILDDIR=$(abs_top_builddir) TESTS = check_PROGRAMS = EXTRA_DIST = $(TESTS) \ glxenv.sh \ eglenv.sh \ json \ meson.build CFLAGS_COMMON = \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/util \ -I$(top_srcdir)/src/util/glvnd_pthread AM_CFLAGS = $(CFLAGS_COMMON) TESTS += testgldispatch_static.sh TESTS += testgldispatch_static_thr.sh TESTS += testgldispatch_generated.sh TESTS += testgldispatch_generated_thr.sh TESTS += testgldispatch_patched.sh TESTS += testgldispatch_patched_thr.sh check_PROGRAMS += testgldispatch testgldispatch_SOURCES = \ testgldispatch.c testgldispatch_CFLAGS = \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/GLdispatch \ $(PTHREAD_CFLAGS) testgldispatch_LDADD = $(top_builddir)/src/GLdispatch/libGLdispatch.la testgldispatch_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la testgldispatch_LDADD += dummy/libpatchentrypoints.la testgldispatch_LDADD += $(top_builddir)/src/util/libutils_misc.la testgldispatch_LDADD += $(PTHREAD_LIBS) TESTS += testgldispatchthread.sh check_PROGRAMS += testgldispatchthread testgldispatchthread_SOURCES = \ testgldispatchthread.c testgldispatchthread_CFLAGS = \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/GLdispatch \ $(PTHREAD_CFLAGS) testgldispatchthread_LDADD = $(top_builddir)/src/GLdispatch/libGLdispatch.la # Start of GLX-specific tests. # Notes that the TESTS_GLX variable must be defined outside the conditional, so # that we can include the test scripts in the EXTRA_DIST package. Otherwise, # the scripts would be missing when you run "make dist" or "make distcheck". TESTS_GLX = TESTS_GLX += testglxcreatecontext.sh TESTS_GLX += testglxmcbasic.sh TESTS_GLX += testglxmcloop.sh TESTS_GLX += testglxmcthreads.sh TESTS_GLX += testglxmcoldlink.sh TESTS_GLX += testglxgetprocaddress.sh TESTS_GLX += testglxgetprocaddress_genentry.sh TESTS_GLX += testglxgetclientstr.sh TESTS_GLX += testglxqueryversion.sh if ENABLE_GLX TESTS += $(TESTS_GLX) check_PROGRAMS += testglxcreatecontext testglxcreatecontext_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS) testglxcreatecontext_LDADD = $(X11_LIBS) testglxcreatecontext_LDADD += $(top_builddir)/src/GLX/libGLX.la testglxcreatecontext_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la testglxcreatecontext_SOURCES = \ testglxcreatecontext.c \ test_utils.c TESTGLXMAKECURRENT_SOURCES_COMMON = \ testglxmakecurrent.c \ test_utils.c check_PROGRAMS += testglxmakecurrent testglxmakecurrent_SOURCES = $(TESTGLXMAKECURRENT_SOURCES_COMMON) testglxmakecurrent_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS) testglxmakecurrent_LDADD = $(X11_LIBS) @LIB_DL@ testglxmakecurrent_LDADD += $(top_builddir)/src/GLX/libGLX.la testglxmakecurrent_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la testglxmakecurrent_LDADD += $(top_builddir)/src/util/libglvnd_pthread.la testglxmakecurrent_LDADD += $(top_builddir)/src/util/libtrace.la testglxmakecurrent_LDADD += $(top_builddir)/src/util/libutils_misc.la check_PROGRAMS += testglxmakecurrent_oldlink testglxmakecurrent_oldlink_SOURCES = $(TESTGLXMAKECURRENT_SOURCES_COMMON) testglxmakecurrent_oldlink_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS) testglxmakecurrent_oldlink_LDADD = $(X11_LIBS) @LIB_DL@ testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/GL/libGL.la testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libglvnd_pthread.la testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libtrace.la testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libutils_misc.la check_PROGRAMS += testglxgetprocaddress testglxgetprocaddress_CFLAGS = \ $(CFLAGS_COMMON) \ $(X11_CFLAGS) \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/GLdispatch testglxgetprocaddress_LDADD = $(X11_LIBS) testglxgetprocaddress_LDADD += $(top_builddir)/src/GLX/libGLX.la testglxgetprocaddress_LDADD += $(top_builddir)/src/GLdispatch/libGLdispatch.la check_PROGRAMS += testglxgetprocaddress_genentry testglxgetprocaddress_genentry_LDADD = -lX11 testglxgetprocaddress_genentry_LDADD += $(top_builddir)/src/GLX/libGLX.la check_PROGRAMS += testglxgetclientstr testglxgetclientstr_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS) testglxgetclientstr_LDADD = $(X11_LIBS) testglxgetclientstr_LDADD += $(top_builddir)/src/GLX/libGLX.la testglxgetclientstr_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la testglxgetclientstr_LDADD += $(top_builddir)/src/util/libtrace.la testglxgetclientstr_LDADD += $(top_builddir)/src/util/libutils_misc.la check_PROGRAMS += testglxqueryversion testglxqueryversion_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS) testglxqueryversion_LDADD = $(X11_LIBS) testglxqueryversion_LDADD += $(top_builddir)/src/GLX/libGLX.la testglxqueryversion_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la endif # ENABLE_GLX # Start of EGL-specific tests. TESTS_EGL = TESTS_EGL += testegldisplay.sh TESTS_EGL += testegldevice.sh TESTS_EGL += testeglgetprocaddress.sh TESTS_EGL += testeglmakecurrent.sh TESTS_EGL += testeglerror.sh TESTS_EGL += testegldebug.sh if ENABLE_EGL TESTS += $(TESTS_EGL) check_PROGRAMS += testegldisplay testegldisplay_SOURCES = \ testegldisplay.c \ egl_test_utils.c testegldisplay_LDADD = $(top_builddir)/src/EGL/libEGL.la check_PROGRAMS += testegldevice testegldevice_SOURCES = \ testegldevice.c \ egl_test_utils.c testegldevice_LDADD = $(top_builddir)/src/EGL/libEGL.la check_PROGRAMS += testeglgetprocaddress testeglgetprocaddress_SOURCES = \ testeglgetprocaddress.c \ egl_test_utils.c testeglgetprocaddress_LDADD = $(top_builddir)/src/EGL/libEGL.la check_PROGRAMS += testeglmakecurrent testeglmakecurrent_SOURCES = \ testeglmakecurrent.c \ egl_test_utils.c testeglmakecurrent_LDADD = $(top_builddir)/src/EGL/libEGL.la testeglmakecurrent_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la check_PROGRAMS += testeglerror testeglerror_SOURCES = \ testeglerror.c \ egl_test_utils.c testeglerror_LDADD = $(top_builddir)/src/EGL/libEGL.la testeglerror_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la check_PROGRAMS += testegldebug testegldebug_SOURCES = \ testegldebug.c \ egl_test_utils.c testegldebug_LDADD = $(top_builddir)/src/EGL/libEGL.la endif # ENABLE_EGL EXTRA_DIST += $(TESTS_GLX) $(TESTS_EGL)