a7bb6f4d19
Remove the "If only executable code is distributed..." paragraph from the license text. Everything now uses a normal MIT license. The only code from Khronos that's included in libglvnd is the EGL/GL header and XML files, which do not contain that paragraph. Fixes https://gitlab.freedesktop.org/glvnd/libglvnd/-/issues/221
123 lines
4 KiB
C
123 lines
4 KiB
C
/*
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* Copyright (c) 2013, NVIDIA CORPORATION.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and/or associated documentation files (the
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* "Materials"), to deal in the Materials without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Materials, and to
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* permit persons to whom the Materials are furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* unaltered in all copies or substantial portions of the Materials.
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* Any additions, deletions, or changes to the original source files
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* must be clearly indicated in accompanying documentation.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#if !defined(__LIB_EGL_TLS)
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#define __LIB_EGL_TLS
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#include <pthread.h>
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#include "glvnd_pthread.h"
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#include "libeglabipriv.h"
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#include "libeglmapping.h"
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#include "GLdispatch.h"
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#include "lkdhash.h"
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#include "glvnd_list.h"
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/*!
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* Defines the state to keep track of a current OpenGL or GLES context.
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*
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* Each thread will have an \c __EGLdispatchThreadState structure if and only if it has a
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* current EGL context. As with GLX, the pointer to the current
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* \c __EGLdispatchThreadState structure is maintained by libGLdispatch.
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*/
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typedef struct __EGLdispatchThreadStateRec {
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__GLdispatchThreadState glas; /* Must be the first entry! */
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// The current display, context, and drawable for GL or GLES.
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// Note that OpenVG will need a separate current context.
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__EGLdisplayInfo *currentDisplay;
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EGLSurface currentDraw;
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EGLSurface currentRead;
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EGLContext currentContext;
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__EGLvendorInfo *currentVendor;
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struct glvnd_list entry;
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} __EGLdispatchThreadState;
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/*!
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* Defines per-thread state in libEGL that is not specific to any client API or
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* context.
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*/
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typedef struct __EGLThreadAPIStateRec {
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/*!
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* The last EGL error code. This is returned from eglGetError().
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*/
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EGLint lastError;
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__EGLvendorInfo *lastVendor;
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/*!
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* The current client API, as specified by eglBindAPI.
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*/
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EGLenum currentClientApi;
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EGLLabelKHR label;
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struct glvnd_list entry;
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} __EGLThreadAPIState;
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void __eglCurrentInit(void);
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void __eglCurrentTeardown(EGLBoolean doReset);
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/*!
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* Returns the \c __EGLThreadAPIState structure for the current thread.
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*
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* \param create If \p create is true, then a new \c __EGLThreadAPIState struct
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* will be allocated if the current thread doesn't already have one.
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*
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* \return A pointer to the current thread's \c __EGLThreadAPIState, or NULL if
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* the current thread doesn't have one yet.
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*/
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__EGLThreadAPIState *__eglGetCurrentThreadAPIState(EGLBoolean create);
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/*!
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* Frees the \c __EGLThreadAPIState struct for the current thread.
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*/
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void __eglDestroyCurrentThreadAPIState(void);
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/*!
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* Returns the current thread's \c __EGLdispatchThreadState structure, if it has one.
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*/
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static inline __EGLdispatchThreadState *__eglGetCurrentAPIState(void)
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{
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__GLdispatchThreadState *glas = __glDispatchGetCurrentThreadState();
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if (unlikely(!glas ||
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(glas->tag != GLDISPATCH_API_EGL))) {
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return NULL;
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} else {
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return (__EGLdispatchThreadState *)(glas);
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}
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}
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__EGLdispatchThreadState *__eglCreateAPIState(void);
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void __eglDestroyAPIState(__EGLdispatchThreadState *state);
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EGLenum __eglQueryAPI(void);
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__EGLvendorInfo *__eglGetCurrentVendor(void);
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EGLContext __eglGetCurrentContext(void);
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EGLDisplay __eglGetCurrentDisplay(void);
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EGLSurface __eglGetCurrentSurface(EGLint readDraw);
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#endif // !defined(__LIB_EGL_TLS)
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