![Kyle Brenneman](/assets/img/avatar_default.png)
Remove the "If only executable code is distributed..." paragraph from the license text. Everything now uses a normal MIT license. The only code from Khronos that's included in libglvnd is the EGL/GL header and XML files, which do not contain that paragraph. Fixes https://gitlab.freedesktop.org/glvnd/libglvnd/-/issues/221
75 lines
2.9 KiB
C
75 lines
2.9 KiB
C
/*
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* Copyright (c) 2016, NVIDIA CORPORATION.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and/or associated documentation files (the
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* "Materials"), to deal in the Materials without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Materials, and to
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* permit persons to whom the Materials are furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* unaltered in all copies or substantial portions of the Materials.
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* Any additions, deletions, or changes to the original source files
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* must be clearly indicated in accompanying documentation.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#if !defined(LIB_EGL_ERROR_H)
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#define LIB_EGL_ERROR_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "compiler.h"
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EGLint eglDebugMessageControlKHR(EGLDEBUGPROCKHR callback,
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const EGLAttrib *attrib_list);
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EGLBoolean eglQueryDebugKHR(EGLint attribute, EGLAttrib *value);
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EGLint eglLabelObjectKHR(EGLDisplay display, EGLenum objectType,
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EGLObjectKHR object, EGLLabelKHR label);
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/*!
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* Reports a debug message.
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*
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* If \p type is EGL_DEBUG_MSG_CRITICAL_KHR or EGL_DEBUG_MSG_ERROR_KHR, then
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* this will also set the thread's last error code to \c error.
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*
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* \param error The error code.
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* \param command The name of the EGL function that generated the error.
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* \param type The error type. One of the EGL_DEBUG_MSG_* enums.
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* \param objectLabel The object label to report to the application.
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* \param message A printf-style format string for the message.
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*/
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void __eglDebugReport(EGLenum error, const char *command, EGLint type,
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EGLLabelKHR objectLabel, const char *message, ...) PRINTFLIKE(5, 6);
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/*!
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* Returns the label set for the current thread.
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*/
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EGLLabelKHR __eglGetThreadLabel(void);
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#define __eglReportCritical(error, command, objLabel, ...) \
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__eglDebugReport(error, command, EGL_DEBUG_MSG_CRITICAL_KHR, objLabel, __VA_ARGS__)
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#define __eglReportError(error, command, objLabel, ...) \
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__eglDebugReport(error, command, EGL_DEBUG_MSG_ERROR_KHR, objLabel, __VA_ARGS__)
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#define __eglReportWarn(command, objLabel, ...) \
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__eglDebugReport(EGL_SUCCESS, command, EGL_DEBUG_MSG_WARN_KHR, objLabel, __VA_ARGS__)
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#define __eglReportInfo(command, objLabel, ...) \
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__eglDebugReport(EGL_SUCCESS, command, EGL_DEBUG_MSG_INFO_KHR, objLabel, __VA_ARGS__)
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#endif // LIB_EGL_ERROR_H
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