a7bb6f4d19
Remove the "If only executable code is distributed..." paragraph from the license text. Everything now uses a normal MIT license. The only code from Khronos that's included in libglvnd is the EGL/GL header and XML files, which do not contain that paragraph. Fixes https://gitlab.freedesktop.org/glvnd/libglvnd/-/issues/221
51 lines
1.8 KiB
Makefile
51 lines
1.8 KiB
Makefile
# Copyright (c) 2015, NVIDIA CORPORATION.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and/or associated documentation files (the
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# "Materials"), to deal in the Materials without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Materials, and to
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# permit persons to whom the Materials are furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# unaltered in all copies or substantial portions of the Materials.
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# Any additions, deletions, or changes to the original source files
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# must be clearly indicated in accompanying documentation.
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#
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# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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lib_LTLIBRARIES = libGLESv2.la
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libGLESv2_la_SOURCES =
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libGLESv2_la_LDFLAGS = -shared \
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$(LINKER_FLAG_NO_UNDEFINED) \
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-version-info 3:0:1
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libGLESv2_la_LIBADD = \
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../OpenGL/libopengl_main.la \
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../GLdispatch/libGLdispatch.la \
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../GLdispatch/vnd-glapi/libglapi_glesv2.la \
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../util/libutils_misc.la
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfig_DATA = glesv2.pc
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AM_TESTS_ENVIRONMENT = \
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TOP_SRCDIR='$(top_srcdir)' \
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TOP_BUILDDIR='$(top_builddir)' \
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NM='$(NM)' \
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PYTHON='$(PYTHON)'
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TESTS = glesv2-symbol-check.sh
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EXTRA_DIST = \
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glesv2-symbol-check.sh \
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glesv2.symbols \
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meson.build
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