3a7aed009c
These use the symbol-check.py script from mesa, and should help to ensure that glvnd doesn't start exposing/hiding new symbols. It's also useful to double check that meson and autotools are doing the same thing.
359 lines
6.5 KiB
Plaintext
359 lines
6.5 KiB
Plaintext
glActiveShaderProgram
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glActiveTexture
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glAttachShader
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glBeginQuery
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glBeginTransformFeedback
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glBindAttribLocation
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glBindBuffer
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glBindBufferBase
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glBindBufferRange
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glBindFramebuffer
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glBindImageTexture
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glBindProgramPipeline
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glBindRenderbuffer
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glBindSampler
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glBindTexture
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glBindTransformFeedback
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glBindVertexArray
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glBindVertexBuffer
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glBlendBarrier
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glBlendColor
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glBlendEquation
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glBlendEquationi
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glBlendEquationSeparate
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glBlendEquationSeparatei
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glBlendFunc
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glBlendFunci
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glBlendFuncSeparate
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glBlendFuncSeparatei
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glBlitFramebuffer
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glBufferData
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glBufferSubData
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glCheckFramebufferStatus
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glClear
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glClearBufferfi
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glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
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glClearColor
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glClearDepthf
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glClearStencil
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glClientWaitSync
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glColorMask
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glColorMaski
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glCompileShader
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glCompressedTexImage2D
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glCompressedTexImage3D
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glCompressedTexSubImage2D
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glCompressedTexSubImage3D
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glCopyBufferSubData
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glCopyImageSubData
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glCopyTexImage2D
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glCopyTexSubImage2D
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glCopyTexSubImage3D
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glCreateProgram
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glCreateShader
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glCreateShaderProgramv
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glCullFace
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glDebugMessageCallback
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glDebugMessageControl
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glDebugMessageInsert
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glDeleteBuffers
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glDeleteFramebuffers
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glDeleteProgram
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glDeleteProgramPipelines
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glDeleteQueries
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glDeleteRenderbuffers
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glDeleteSamplers
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glDeleteShader
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glDeleteSync
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glDeleteTextures
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glDeleteTransformFeedbacks
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glDeleteVertexArrays
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glDepthFunc
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glDepthMask
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glDepthRangef
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glDetachShader
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glDisable
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glDisablei
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glDisableVertexAttribArray
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glDispatchCompute
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glDispatchComputeIndirect
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glDrawArrays
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glDrawArraysIndirect
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glDrawArraysInstanced
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glDrawBuffers
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glDrawElements
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glDrawElementsBaseVertex
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glDrawElementsIndirect
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glDrawElementsInstanced
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glDrawElementsInstancedBaseVertex
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glDrawRangeElements
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glDrawRangeElementsBaseVertex
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glEnable
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glEnablei
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glEnableVertexAttribArray
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glEndQuery
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glEndTransformFeedback
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glFenceSync
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glFinish
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glFlush
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glFlushMappedBufferRange
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glFramebufferParameteri
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glFramebufferRenderbuffer
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glFramebufferTexture
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glFramebufferTexture2D
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glFramebufferTextureLayer
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glFrontFace
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glGenBuffers
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glGenerateMipmap
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glGenFramebuffers
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glGenProgramPipelines
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glGenQueries
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glGenRenderbuffers
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glGenSamplers
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glGenTextures
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glGenTransformFeedbacks
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glGenVertexArrays
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glGetActiveAttrib
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glGetActiveUniform
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glGetActiveUniformBlockiv
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glGetActiveUniformBlockName
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glGetActiveUniformsiv
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glGetAttachedShaders
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glGetAttribLocation
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glGetBooleani_v
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glGetBooleanv
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glGetBufferParameteri64v
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glGetBufferParameteriv
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glGetBufferPointerv
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glGetDebugMessageLog
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glGetError
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glGetFloatv
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glGetFragDataLocation
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glGetFramebufferAttachmentParameteriv
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glGetFramebufferParameteriv
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glGetGraphicsResetStatus
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glGetInteger64i_v
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glGetInteger64v
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glGetIntegeri_v
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glGetIntegerv
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glGetInternalformativ
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glGetMultisamplefv
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glGetnUniformfv
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glGetnUniformiv
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glGetnUniformuiv
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glGetObjectLabel
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glGetObjectPtrLabel
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glGetPointerv
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glGetProgramBinary
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glGetProgramInfoLog
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glGetProgramInterfaceiv
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glGetProgramiv
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glGetProgramPipelineInfoLog
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glGetProgramPipelineiv
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glGetProgramResourceIndex
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glGetProgramResourceiv
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glGetProgramResourceLocation
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glGetProgramResourceName
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glGetQueryiv
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glGetQueryObjectuiv
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glGetRenderbufferParameteriv
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glGetSamplerParameterfv
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glGetSamplerParameterIiv
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glGetSamplerParameterIuiv
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glGetSamplerParameteriv
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glGetShaderInfoLog
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glGetShaderiv
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glGetShaderPrecisionFormat
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glGetShaderSource
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glGetString
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glGetStringi
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glGetSynciv
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glGetTexLevelParameterfv
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glGetTexLevelParameteriv
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glGetTexParameterfv
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glGetTexParameterIiv
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glGetTexParameterIuiv
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glGetTexParameteriv
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glGetTransformFeedbackVarying
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glGetUniformBlockIndex
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glGetUniformfv
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glGetUniformIndices
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glGetUniformiv
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glGetUniformLocation
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glGetUniformuiv
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glGetVertexAttribfv
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glGetVertexAttribIiv
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glGetVertexAttribIuiv
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glGetVertexAttribiv
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glGetVertexAttribPointerv
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glHint
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glInvalidateFramebuffer
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glInvalidateSubFramebuffer
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glIsBuffer
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glIsEnabled
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glIsEnabledi
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glIsFramebuffer
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glIsProgram
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glIsProgramPipeline
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glIsQuery
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glIsRenderbuffer
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glIsSampler
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glIsShader
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glIsSync
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glIsTexture
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glIsTransformFeedback
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glIsVertexArray
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glLineWidth
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glLinkProgram
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glMapBufferRange
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glMemoryBarrier
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glMemoryBarrierByRegion
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glMinSampleShading
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glObjectLabel
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glObjectPtrLabel
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glPatchParameteri
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glPauseTransformFeedback
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glPixelStorei
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glPolygonOffset
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glPopDebugGroup
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glPrimitiveBoundingBox
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glProgramBinary
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glProgramParameteri
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glProgramUniform1f
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glProgramUniform1fv
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glProgramUniform1i
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glProgramUniform1iv
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glProgramUniform1ui
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glProgramUniform1uiv
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glProgramUniform2f
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glProgramUniform2fv
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glProgramUniform2i
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glProgramUniform2iv
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glProgramUniform2ui
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glProgramUniform2uiv
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glProgramUniform3f
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glProgramUniform3fv
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glProgramUniform3i
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glProgramUniform3iv
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glProgramUniform3ui
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glProgramUniform3uiv
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glProgramUniform4f
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glProgramUniform4fv
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glProgramUniform4i
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glProgramUniform4iv
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glProgramUniform4ui
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glProgramUniform4uiv
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glProgramUniformMatrix2fv
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glProgramUniformMatrix2x3fv
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glProgramUniformMatrix2x4fv
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glProgramUniformMatrix3fv
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glProgramUniformMatrix3x2fv
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glProgramUniformMatrix3x4fv
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glProgramUniformMatrix4fv
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glProgramUniformMatrix4x2fv
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glProgramUniformMatrix4x3fv
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glPushDebugGroup
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glReadBuffer
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glReadnPixels
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glReadPixels
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glReleaseShaderCompiler
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glRenderbufferStorage
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glRenderbufferStorageMultisample
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glResumeTransformFeedback
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glSampleCoverage
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glSampleMaski
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glSamplerParameterf
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glSamplerParameterfv
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glSamplerParameteri
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glSamplerParameterIiv
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glSamplerParameterIuiv
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glSamplerParameteriv
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glScissor
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glShaderBinary
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glShaderSource
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glStencilFunc
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glStencilFuncSeparate
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glStencilMask
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glStencilMaskSeparate
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glStencilOp
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glStencilOpSeparate
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glTexBuffer
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glTexBufferRange
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glTexImage2D
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glTexImage3D
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glTexParameterf
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glTexParameterfv
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glTexParameteri
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glTexParameterIiv
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glTexParameterIuiv
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glTexParameteriv
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glTexStorage2D
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glTexStorage2DMultisample
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glTexStorage3D
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glTexStorage3DMultisample
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glTexSubImage2D
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glTexSubImage3D
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glTransformFeedbackVaryings
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glUniform1f
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glUniform1fv
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glUniform1i
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glUniform1iv
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glUniform1ui
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glUniform1uiv
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glUniform2f
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glUniform2fv
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glUniform2i
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glUniform2iv
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glUniform2ui
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glUniform2uiv
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glUniform3f
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glUniform3fv
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glUniform3i
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glUniform3iv
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glUniform3ui
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glUniform3uiv
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glUniform4f
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glUniform4fv
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glUniform4i
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glUniform4iv
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glUniform4ui
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glUniform4uiv
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glUniformBlockBinding
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glUniformMatrix2fv
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glUniformMatrix2x3fv
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glUniformMatrix2x4fv
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glUniformMatrix3fv
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glUniformMatrix3x2fv
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glUniformMatrix3x4fv
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glUniformMatrix4fv
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glUniformMatrix4x2fv
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glUniformMatrix4x3fv
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glUnmapBuffer
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glUseProgram
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glUseProgramStages
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glValidateProgram
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glValidateProgramPipeline
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glVertexAttrib1f
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glVertexAttrib1fv
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glVertexAttrib2f
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glVertexAttrib2fv
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glVertexAttrib3f
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glVertexAttrib3fv
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glVertexAttrib4f
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glVertexAttrib4fv
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glVertexAttribBinding
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glVertexAttribDivisor
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glVertexAttribFormat
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glVertexAttribI4i
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glVertexAttribI4iv
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glVertexAttribI4ui
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glVertexAttribI4uiv
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glVertexAttribIFormat
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glVertexAttribIPointer
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glVertexAttribPointer
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glVertexBindingDivisor
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glViewport
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glWaitSync
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