libglvnd/src/GLdispatch/vnd-glapi/entry_loongarch64_tsd.c

122 lines
4.8 KiB
C

/*
* Copyright (c) 2016, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include "entry.h"
#include "entry_common.h"
#include <string.h>
#include <stdint.h>
#include <unistd.h>
#include <assert.h>
#include "glapi.h"
#include "u_macros.h"
#include "u_current.h"
#include "utils_misc.h"
#include "glvnd/GLdispatchABI.h"
/*
* The size of each dispatch stub.
*/
#define ENTRY_STUB_ALIGN 256
#if !defined(GLDISPATCH_PAGE_SIZE)
// Note that on loongarch64, the page size is 16K.
#define GLDISPATCH_PAGE_SIZE 16384
#endif
#define STUB_ASM_ENTRY(func) \
".balign " U_STRINGIFY(ENTRY_STUB_ALIGN) "\n\t" \
".global " func "\n\t" \
".type " func ", %function\n\t" \
func ":\n\t"
/*
* Looks up the current dispatch table, finds the stub address at the given slot
* then jumps to it.
*
* First tries to find a dispatch table in _glapi_Current[GLAPI_CURRENT_DISPATCH],
* if not found then it jumps to the 'lookup_dispatch' and calls
* _glapi_get_current() then jumps back to the 'found_dispatch' label.
*
* The 'found_dispatch' section computes the correct offset in the dispatch
* table then does a branch without link to the function address.
*/
#define STUB_ASM_CODE(slot) \
"addi.d $sp, $sp, -16\n\t" \
"st.d $a1, $sp, 0\n\t" \
"st.d $a0, $sp, 8\n\t" \
"la.global $a0,_glapi_Current\n\t" \
"ld.d $a0, $a0,0\n\t" \
"beqz $a0, 10f\n\t" \
"11:\n\t" /* found dispatch */ \
"la.local $a1, 3f\n\t" \
"ld.d $a1, $a1,0\n\t" \
"ldx.d $t1, $a0, $a1\n\t" \
"ld.d $a1, $sp, 0\n\t" \
"ld.d $a0, $sp, 8\n\t" \
"addi.d $sp, $sp, 16\n\t" \
"jirl $r0,$t1,0\n\t" \
"10:\n\t" /* lookup dispatch */ \
"addi.d $sp, $sp, -8*8\n\t" \
"st.d $ra, $sp, 0\n\t" \
"st.d $a7, $sp, 8\n\t" \
"st.d $a6, $sp, 16\n\t" \
"st.d $a5, $sp, 24\n\t" \
"st.d $a4, $sp, 32\n\t" \
"st.d $a3, $sp, 40\n\t" \
"st.d $a2, $sp, 48\n\t" \
"la.global $a0,_glapi_get_current\n\t" \
"jirl $ra, $a0,0\n\t" \
"ld.d $ra, $sp, 0\n\t" \
"ld.d $a7, $sp, 8\n\t" \
"ld.d $a6, $sp, 16\n\t" \
"ld.d $a5, $sp, 24\n\t" \
"ld.d $a4, $sp, 32\n\t" \
"ld.d $a3, $sp, 40\n\t" \
"ld.d $a2, $sp, 48\n\t" \
"addi.d $sp, $sp, 8*8\n\t" \
"b 11b\n\t" \
"3:\n\t" \
".dword " slot " * 8\n\t" /* size of (void *) */
__asm__(".section wtext,\"ax\"\n"
".balign " U_STRINGIFY(GLDISPATCH_PAGE_SIZE) "\n"
".globl public_entry_start\n"
".hidden public_entry_start\n"
"public_entry_start:\n");
#define MAPI_TMP_STUB_ASM_GCC
#include "mapi_tmp.h"
__asm__(".balign " U_STRINGIFY(GLDISPATCH_PAGE_SIZE) "\n"
".globl public_entry_end\n"
".hidden public_entry_end\n"
"public_entry_end:\n"
".text\n\t");
const int entry_type = __GLDISPATCH_STUB_LOONGARCH64;
const int entry_stub_size = ENTRY_STUB_ALIGN;