libglvnd/src/generate/genCommon.py
Kyle Brenneman 3144f287d1 Read gl.symbols when generating stubs for libGL.so.
Instead of generating symbols for everything in gl.xml, read the symbol
list from src/GL/gl.symbols and only generate the functions listed
there.

That way, when new functions get added to gl.xml, we won't add any more
symbols in libGL.so.

To do that, if the target parameter to gen_gldispatch_mapi.py is a
filename, then it will read that file for symbols instead of calling
genCommon.getExportNamesFromRoots.

Also added a new genCommon.readSymbolsFile function, which is mostly
copied from symbols-check.py.
2022-06-07 07:57:02 -06:00

264 lines
8.5 KiB
Python

#!/usr/bin/env python
# (C) Copyright 2015, NVIDIA CORPORATION.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# on the rights to use, copy, modify, merge, publish, distribute, sub
# license, and/or sell copies of the Software, and to permit persons to whom
# the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# Authors:
# Kyle Brenneman <kbrenneman@nvidia.com>
import sys
import collections
import re
import xml.etree.ElementTree as etree
MAPI_TABLE_NUM_DYNAMIC = 4096
_LIBRARY_FEATURE_NAMES = {
# libGL and libGLdiapatch both include every function.
"gldispatch" : None,
"opengl" : frozenset(( "GL_VERSION_1_0", "GL_VERSION_1_1",
"GL_VERSION_1_2", "GL_VERSION_1_3", "GL_VERSION_1_4", "GL_VERSION_1_5",
"GL_VERSION_2_0", "GL_VERSION_2_1", "GL_VERSION_3_0", "GL_VERSION_3_1",
"GL_VERSION_3_2", "GL_VERSION_3_3", "GL_VERSION_4_0", "GL_VERSION_4_1",
"GL_VERSION_4_2", "GL_VERSION_4_3", "GL_VERSION_4_4", "GL_VERSION_4_5",
)),
"glesv1" : frozenset(("GL_VERSION_ES_CM_1_0", "GL_OES_point_size_array")),
"glesv2" : frozenset(("GL_ES_VERSION_2_0", "GL_ES_VERSION_3_0",
"GL_ES_VERSION_3_1", "GL_ES_VERSION_3_2",
)),
}
def getFunctions(xmlFiles):
"""
Reads an XML file and returns all of the functions defined in it.
xmlFile should be the path to Khronos's gl.xml file. The return value is a
sequence of FunctionDesc objects, ordered by slot number.
"""
roots = [ etree.parse(xmlFile).getroot() for xmlFile in xmlFiles ]
return getFunctionsFromRoots(roots)
def getFunctionsFromRoots(roots):
functions = {}
for root in roots:
for func in _getFunctionList(root):
functions[func.name] = func
functions = functions.values()
# Sort the function list by name.
functions = sorted(functions, key=lambda f: f.name)
# Assign a slot number to each function. This isn't strictly necessary,
# since you can just look at the index in the list, but it makes it easier
# to include the slot when formatting output.
for i in range(len(functions)):
functions[i] = functions[i]._replace(slot=i)
return functions
def readSymbolsFile(symbols_file):
"""
Returns the set of function names based on a list of symbols in a text
file.
"""
symbols = set()
with open(symbols_file) as f:
qualifier_optional = '(optional)'
for line in f.readlines():
# Strip comments
line = line.split('#')[0]
line = line.strip()
if not line:
continue
# Line format:
# [qualifier] symbol
qualifier = None
symbol = None
fields = line.split()
if len(fields) == 1:
symbol = fields[0]
elif len(fields) == 2:
qualifier = fields[0]
symbol = fields[1]
else:
raise ValueError(symbols_file + ': invalid format: ' + line)
# The only supported qualifier is 'optional', which means the
# symbol doesn't have to be exported by the library
if qualifier and not qualifier == qualifier_optional:
raise ValueError(symbols_file + ': invalid qualifier: ' + qualifier)
# For our purposes here, we expect generated functions to be
# mandatory symbols.
if qualifier != qualifier_optional:
symbols.add(symbol)
return symbols
def getExportNamesFromRoots(target, roots):
"""
Goes through the <feature> tags from gl.xml and returns a set of OpenGL
functions that a library should export.
target should be one of "gl", "gldispatch", "opengl", "glesv1", or
"glesv2".
"""
featureNames = _LIBRARY_FEATURE_NAMES[target]
if (featureNames == None):
return set(func.name for func in getFunctionsFromRoots(roots))
names = set()
for root in roots:
features = []
for featElem in root.findall("feature"):
if (featElem.get("name") in featureNames):
features.append(featElem)
for featElem in root.findall("extensions/extension"):
if (featElem.get("name") in featureNames):
features.append(featElem)
for featElem in features:
for commandElem in featElem.findall("require/command"):
names.add(commandElem.get("name"))
return names
class FunctionArg(collections.namedtuple("FunctionArg", "type name")):
@property
def dec(self):
"""
Returns a "TYPE NAME" string, suitable for a function prototype.
"""
rv = str(self.type)
if(not rv.endswith("*")):
rv += " "
rv += self.name
return rv
class FunctionDesc(collections.namedtuple("FunctionDesc", "name rt args slot")):
def hasReturn(self):
"""
Returns true if the function returns a value.
"""
return (self.rt != "void")
@property
def decArgs(self):
"""
Returns a string with the types and names of the arguments, as you
would use in a function declaration.
"""
if(len(self.args) == 0):
return "void"
else:
return ", ".join(arg.dec for arg in self.args)
@property
def callArgs(self):
"""
Returns a string with the names of the arguments, as you would use in a
function call.
"""
return ", ".join(arg.name for arg in self.args)
@property
def basename(self):
assert(self.name.startswith("gl"))
return self.name[2:]
def _getFunctionList(root):
for elem in root.findall("commands/command"):
yield _parseCommandElem(elem)
def _parseCommandElem(elem):
protoElem = elem.find("proto")
(rt, name) = _parseProtoElem(protoElem)
args = []
for ch in elem.findall("param"):
# <param> tags have the same format as a <proto> tag.
args.append(FunctionArg(*_parseProtoElem(ch)))
func = FunctionDesc(name, rt, tuple(args), slot=None)
return func
def _parseProtoElem(elem):
# If I just remove the tags and string the text together, I'll get valid C code.
text = _flattenText(elem)
text = text.strip()
m = re.match(r"^(.+)\b(\w+)(?:\s*\[\s*(\d*)\s*\])?$", text, re.S)
if (m):
typename = _fixupTypeName(m.group(1))
name = m.group(2)
if (m.group(3)):
# HACK: glPathGlyphIndexRangeNV defines an argument like this:
# GLuint baseAndCount[2]
# Convert it to a pointer and hope for the best.
typename += "*"
return (typename, name)
else:
raise ValueError("Can't parse element %r -> %r" % (elem, text))
def _flattenText(elem):
"""
Returns the text in an element and all child elements, with the tags
removed.
"""
text = ""
if(elem.text != None):
text = elem.text
for ch in elem:
text += _flattenText(ch)
if(ch.tail != None):
text += ch.tail
return text
def _fixupTypeName(typeName):
"""
Converts a typename into a more consistent format.
"""
rv = typeName.strip()
# Replace "GLvoid" with just plain "void".
rv = re.sub(r"\bGLvoid\b", "void", rv)
# Remove the vendor suffixes from types that have a suffix-less version.
rv = re.sub(r"\b(GLhalf|GLintptr|GLsizeiptr|GLint64|GLuint64)(?:ARB|EXT|NV|ATI)\b", r"\1", rv)
rv = re.sub(r"\bGLvoid\b", "void", rv)
# Clear out any leading and trailing whitespace.
rv = rv.strip()
# Remove any whitespace before a '*'
rv = re.sub(r"\s+\*", r"*", rv)
# Change "foo*" to "foo *"
rv = re.sub(r"([^\*])\*", r"\1 *", rv)
# Condense all whitespace into a single space.
rv = re.sub(r"\s+", " ", rv)
return rv