libglvnd/include/glvnd/libeglabi.h
Kyle Brenneman 26d15a9f13 EGL: Allow vendor's dispatch stubs to update the EGL device map.
Export a new __EGLapiExports::setVendorForDevice function, which allows
dispatch stubs to update the device hashtable when something returns an
EGLDeviceEXT handle.

Bumped the ABI version number to 1.2.
2021-11-25 09:51:20 -07:00

465 lines
18 KiB
C

/*
* Copyright (c) 2013, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#if !defined(__LIB_EGL_ABI_H)
#define __LIB_EGL_ABI_H
#include <stdint.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "glvnd/GLdispatchABI.h"
#if defined(__cplusplus)
extern "C" {
#endif
/*!
* \defgroup eglvendorabi EGL Vendor ABI
*
* Definition of ABI exported by libEGL.so to libEGL_VENDOR.so libraries.
*
* Each vendor is associated with three distinct dispatch table types:
*
* - static EGL dispatch table: this is the fixed list of EGL 1.5 entrypoints
* provided by the vendor at load time during the initial handshake.
* - dynamic EGL dispatch table: this is a structure allocated by the API
* library at runtime used to manage EGL extension functions which are not
* present in the static table.
* - core GL dispatch table: this is a structure maintained by the API library
* which contains both GL core (static) and GL extension (dynamic) functions.
*
* @{
*/
/*
* Rendering API handling:
*
* libEGL only supports OpenGL and OpenGL ES, not OpenVG. If OpenVG or any
* other API is added, then the major version number will be incremented.
*
* When the application calls eglBindAPI, libEGL will forward the call to every
* vendor library. In addition, a vendor library can query the current API from
* libEGL using the getCurrentApi callback.
*
* Vendor libraries are not required to support both GL and GLES, but they must
* be able to deal with either one as the current rendering API. If a vendor
* doesn't support the current API, then it should return an error from
* eglCreateContext.
*/
/*!
* Current version of the ABI.
*
* This version number contains a major number in the high-order 16 bits, and
* a minor version number in the low-order 16 bits.
*
* The major version number is incremented when an interface change will break
* backwards compatibility with existing vendor libraries. The minor version
* number is incremented when there's a change but existing vendor libraries
* will still work.
*/
#define EGL_VENDOR_ABI_MAJOR_VERSION ((uint32_t) 0)
#define EGL_VENDOR_ABI_MINOR_VERSION ((uint32_t) 2)
#define EGL_VENDOR_ABI_VERSION ((EGL_VENDOR_ABI_MAJOR_VERSION << 16) | EGL_VENDOR_ABI_MINOR_VERSION)
static inline uint32_t EGL_VENDOR_ABI_GET_MAJOR_VERSION(uint32_t version)
{
return version >> 16;
}
static inline uint32_t EGL_VENDOR_ABI_GET_MINOR_VERSION(uint32_t version)
{
return version & 0xFFFF;
}
/*!
* This opaque structure stores function pointers for EGL extension functions.
* It is allocated at runtime by the API library. Vendor-provided dispatch
* functions retrieve and operate on this structure using the API below.
*/
typedef struct __EGLvendorInfoRec __EGLvendorInfo;
/****************************************************************************
* API library exports *
****************************************************************************/
typedef struct __EGLapiExportsRec {
/************************************************************************
* The following routines are used by vendor-implemented EGL dispatch
* functions to lookup and call into the right vendor.
************************************************************************/
/*!
* This function must be called at the start of every EGL dispatch stub. It
* performs any necessary per-call bookkeeping.
*/
void (* threadInit) (void);
EGLenum (* getCurrentApi)(void);
/*!
* This function retrieves the appropriate current dynamic dispatch table,
* if a GL context is current. Otherwise, this returns NULL.
*/
__EGLvendorInfo *(*getCurrentVendor)(void);
/*!
* This retrieves the current context for this thread.
*/
EGLContext (*getCurrentContext)(void);
/*!
* Returns the current display for this thread.
*/
EGLDisplay (*getCurrentDisplay)(void);
/*!
* Returns the current drawable for this thread.
*/
EGLSurface (*getCurrentSurface)(EGLint readDraw);
/*!
* This function retrieves an entry point from the dynamic dispatch table
* given an index into the table.
*/
__eglMustCastToProperFunctionPointerType (*fetchDispatchEntry) (__EGLvendorInfo *dynDispatch, int index);
/*!
* Sets the last error for the current thread. The error will be returned
* the next time the app calls eglGetError().
*
* This function will override a call to \c setLastVendor, and vice-versa.
*/
void (* setEGLError) (EGLint errorCode);
/*!
* Notifies libEGL about the vendor library that an EGL function is
* dispatched to. This is used to look up the last EGL error code from a
* vendor.
*
* A vendor library may generate an EGL error asynchronously, if it
* offloads some EGL functions onto a worker thread. In that case, calling
* \c setEGLError to set the last error would not work.
*
* When an EGL dispatch stubs finds the vendor library, it must call this
* function before it dispatches the function call.
*
* This function will override a call to \c setEGLError, and vice-versa.
*
* \param vendor The vendor library of the current EGL function call.
* \return EGL_TRUE on success, or EGL_FALSE on failure.
*/
EGLBoolean (* setLastVendor) (__EGLvendorInfo *vendor);
/************************************************************************
* These routines are used by vendor dispatch functions to look up
* and add mappings between various objects and vendors.
************************************************************************/
// As far as I can tell, all EGL functions that take a context or drawable
// also take an EGLDisplay. So, we don't need any extra functions for
// mapping a context/surface/whatever to a EGLDisplay or vendor.
/*!
* Returns the EGL vendor for an EGLDisplay handle.
*/
__EGLvendorInfo *(*getVendorFromDisplay)(EGLDisplay dpy);
/*!
* Returns the EGL vendor for an EGLDeviceEXT handle.
*/
__EGLvendorInfo *(*getVendorFromDevice)(EGLDeviceEXT dev);
/**
* Sets the EGL vendor for an EGLDeviceEXT handle. The dispatch stub for
* any function that returns an EGLDeviceEXT handle should call this.
*
* Supported since ABI version 1.2.
*/
EGLBoolean (* setVendorForDevice)(EGLDeviceEXT dev, __EGLvendorInfo *vendor);
} __EGLapiExports;
/*****************************************************************************
* API library imports *
*****************************************************************************/
/*!
* The enum values accepted by \c __EGLapiImports::getVendorString.
*/
enum
{
/*!
* The set of platform extensions that the vendor supports.
*
* Platform extensions typically just add enums to the existing
* eglGetPlatformDisplay function, so we don't need any additional logic
* or special handling from libEGL itself.
*
* As a result, vendor libraries can add these extensions without having
* to modify libEGL to match.
*/
__EGL_VENDOR_STRING_PLATFORM_EXTENSIONS,
};
/*!
* This structure stores required and optional vendor library callbacks.
*/
typedef struct __EGLapiImportsRec {
/**
* Creates an EGLDisplay. This function is used to handle both
* \c eglGetDisplay and \c eglGetPlatformDisplay.
*
* For some platform types, libEGL may be able to identify a specific
* vendor to use.
*
* If libEGL can't figure out which vendor to use on its own, then it will
* go through the list of available vendor libraries and call this function
* until one succeeds.
*
* If the application calls eglGetPlatformDisplay, then the parameters are
* passed through from the application.
*
* If the application calls eglGetDisplay, and the native display handle is
* not \c EGL_DEFAULT_DISPLAY, then libEGL will try to guess a platform
* type, and will pass that platform to the vendor library.
*
* Lastly, if eglGetDisplay is called with \c EGL_DEFAULT_DISPLAY, then
* libEGL will call into each vendor library with \p platform set to
* \c EGL_NONE. The vendor library can then select a default display to
* return.
*
* In all cases, if the vendor library can't find a matching EGLDisplay,
* then it should return \c EGL_NO_DISPLAY. Any errors should be reported
* through the vendor's \c eglGetError function.
*/
EGLDisplay (* getPlatformDisplay) (EGLenum platform, void *nativeDisplay,
const EGLAttrib *attrib_list);
/*!
* Checks if the vendor library supports a given client API (that is, the
* API value passed to \c eglBindAPI).
*/
EGLBoolean (* getSupportsAPI) (EGLenum api);
/*!
* (OPTIONAL) Returns a string from the vendor library. This is used for
* anything that isn't available from eglQueryString.
*/
const char * (* getVendorString) (int name);
/*
* NOTE: libEGL will load all of the vendor libraries up front, so it
* handles extension functions slightly differently than EGL.
*/
/*!
* This retrieves the pointer to the real EGL or core GL function.
*
* \param procName The name of the function.
* \return A pointer to a function, or \c NULL if the vendor does not
* support the function.
*/
void * (* getProcAddress) (const char *procName);
/*!
* This retrieves vendor-neutral functions which use the
* __EGLdispatchTableDynamic API above to dispatch to the correct vendor.
*
* A vendor library must provide a dispatch function for all EGL display
* extension functions that it supports.
*
* Client extension functions cannot be dispatched based on an EGDisplay,
* so they must be handled in libEGL itself.
*
* \param procName The name of the function.
* \return A pointer to a function, or \c NULL if the vendor does not
* support the function or \p procName is not a EGL display function.
*/
void * (*getDispatchAddress) (const char *procName);
/*!
* This notifies the vendor library which dispatch table index is
* assigned to a particular EGL extension function.
*/
void (*setDispatchIndex) (const char *procName, int index);
/*
* The vendor library may use the isPatchSupported, initiatePatch,
* releasePatch, and patchThreadAttach callbacks to re-write libglvnd's
* entrypoints at make current time, provided no other contexts are current
* and the TLS model supports this functionality. This is a performance
* optimization that may not be available at runtime; the vendor library
* must not depend on this functionality for correctness.
*
* To use this optimization, the vendor library must provide at least the
* isPatchSupported and initiatePatch entrypoints.
*
* Note that these functions are identical to the ones used in GLX.
*/
/*!
* (OPTIONAL) Checks to see if the vendor library supports patching the
* given stub type and size.
*
* \param type The type of entrypoints. This will be a one of the
* __GLDISPATCH_STUB_* values.
* \param stubSize The maximum size of the stub that the vendor library can
* write, in bytes.
* \param lookupStubOffset A callback into libglvnd to look up the address
* of each entrypoint.
*/
GLboolean (* isPatchSupported)(int type, int stubSize);
/*!
* (OPTIONAL) Called by libglvnd to request that a vendor library patch its
* top-level entrypoints.
*
* The vendor library should use the \p lookupStubOffset callback to find
* the addresses of each entrypoint.
*
* This function may be called more than once to patch multiple sets of
* entrypoints. For example, depending on how they're built, libOpenGL.so
* or libGL.so may have their own entrypoints that are separate functions
* from the ones in libGLdispatch.
*
* Note that during this call is the only time that the entrypoints can be
* modified. After the call to \c initiatePatch returns, the vendor library
* should treat the entrypoints as read-only.
*
* \param type The type of entrypoints. This will be a one of the
* __GLDISPATCH_STUB_* values.
* \param stubSize The maximum size of the stub that the vendor library can
* write, in bytes.
* \param lookupStubOffset A callback into libglvnd to look up the address
* of each entrypoint.
*
* \return GL_TRUE if the vendor library supports patching with this type
* and size.
*/
GLboolean (*initiatePatch)(int type,
int stubSize,
DispatchPatchLookupStubOffset lookupStubOffset);
/*!
* (OPTIONAL) Called by libglvnd to notify the current vendor that it no
* longer owns the top-level entrypoints.
*
* Libglvnd will take care of the restoring the entrypoints back to their
* original state. The vendor library must not try to modify them.
*/
void (*releasePatch)(void);
/*!
* (OPTIONAL) Called at the start of window-system functions (GLX and EGL).
* This callback allows vendor libraries to perform any per-thread
* initialization.
*
* This is basically a workaround for broken applications. A lot of apps
* will make one or more invalid GLX/EGL calls on a thread (often including
* a MakeCurrent with invalid parameters), and then will try to call an
* OpenGL function.
*
* A non-libglvnd-based driver would be able to initialize any thread state
* even on a bogus GLX call, but with libglvnd, those calls wouldn't get
* past libGLX.
*
* This function is optional. If it's \c NULL, then libGLdispatch will
* simply ignore it.
*
* \note This function may be called concurrently from multiple threads.
*/
void (*patchThreadAttach)(void);
/*!
* (OPTIONAL) Tries to determine the platform type for a native display.
*
* If the vendor library provides this function, then libglvnd will call it
* to determine which platform to use for a native display handle in
* eglGetDisplay.
*
* If no vendor library identifies the platform, then libglvnd will fall
* back to its own platform detection logic.
*
* Libglvnd can call this function for any native display handle except
* \c EGL_DEFAULT_DISPLAY.
*
* No matter what the value of \p native_display, the vendor library must
* not crash, and must not return a false match. If the vendor library
* can't identify the display, then it must return \c EGL_NONE.
*
* In particular, that means that a vendor library must not return any sort
* of default or fallback platform.
*
* \param native_display The native display handle passed to eglGetDisplay.
* \return Either a platform type enum or EGL_NONE.
*/
EGLenum (* findNativeDisplayPlatform) (void *native_display);
} __EGLapiImports;
/*****************************************************************************/
#define __EGL_MAIN_PROTO_NAME "__egl_Main"
typedef EGLBoolean (* __PFNEGLMAINPROC) (uint32_t version, const __EGLapiExports *exports,
__EGLvendorInfo *vendor, __EGLapiImports *imports);
/*!
* Vendor libraries must export a function called __egl_Main() with the
* following prototype.
*
* This function also performs a handshake based on the ABI version number.
* Vendor libraries can optionally use the version number to support older
* versions of the ABI.
*
* \param[in] version The ABI version. The upper 16 bits contains the major version
* number, and the lower 16 bits contains the minor version number.
*
* \param[in] exports The table of functions provided by libEGL. This pointer will
* remain valid for as long as the vendor is loaded.
*
* \param[in] vendor The opaque pointer used to identify this vendor library. This
* may be used in future versions to provide additional per-vendor information.
*
* \param[out] imports The function table that the vendor library should fill
* in. The vendor library must assign every non-optional function in the
* struct.
*
* \return True on success. If the vendor library does not support the
* requested ABI version or if some other error occurs, then it should return
* False.
*/
EGLBoolean __egl_Main(uint32_t version, const __EGLapiExports *exports,
__EGLvendorInfo *vendor, __EGLapiImports *imports);
/*!
* @}
*/
#if defined(__cplusplus)
}
#endif
#endif /* __LIB_EGL_ABI_H */