libglvnd/tests/Makefile.am
Kyle Brenneman 0177ade402 configure: Check if linking against libdl is necessary.
Add an AC_CHECK_FUNC call to check whether dlopen is available without any
additional libraries. Some systems provide dlopen as part of libc, in which
case we can't (and don't need to) link against libdl.so.
2018-03-26 14:41:01 -06:00

212 lines
6.7 KiB
Makefile

# Copyright (c) 2013, NVIDIA CORPORATION.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and/or associated documentation files (the
# "Materials"), to deal in the Materials without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Materials, and to
# permit persons to whom the Materials are furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# unaltered in all copies or substantial portions of the Materials.
# Any additions, deletions, or changes to the original source files
# must be clearly indicated in accompanying documentation.
#
# If only executable code is distributed, then the accompanying
# documentation must state that "this software is based in part on the
# work of the Khronos Group."
#
# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
SUBDIRS = \
dummy
noinst_HEADERS = \
test_utils.h \
egl_test_utils.h
TESTS_ENVIRONMENT = \
TOP_SRCDIR=$(top_srcdir) \
TOP_BUILDDIR=$(top_builddir) \
ABS_TOP_BUILDDIR=$(abs_top_builddir)
TESTS =
check_PROGRAMS =
EXTRA_DIST = $(TESTS) \
glxenv.sh \
eglenv.sh \
json
# The *_oldlink variant tests that linking against legacy libGL.so works
# Disable annoying "unused" errors
AM_CFLAGS = \
-Wno-error=unused-variable \
-Wno-error=unused-label \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/util \
-I$(top_srcdir)/src/util/glvnd_pthread
TESTS += testgldispatch_static.sh
TESTS += testgldispatch_generated.sh
TESTS += testgldispatch_patched.sh
check_PROGRAMS += testgldispatch
testgldispatch_SOURCES = \
testgldispatch.c
testgldispatch_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/GLdispatch
testgldispatch_LDADD = $(top_builddir)/src/GLdispatch/libGLdispatch.la
testgldispatch_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
testgldispatch_LDADD += dummy/libpatchentrypoints.la
testgldispatch_LDADD += $(top_builddir)/src/util/libutils_misc.la
# Start of GLX-specific tests.
# Notes that the TESTS_GLX variable must be defined outside the conditional, so
# that we can include the test scripts in the EXTRA_DIST package. Otherwise,
# the scripts would be missing when you run "make dist" or "make distcheck".
TESTS_GLX =
TESTS_GLX += testglxcreatecontext.sh
TESTS_GLX += testglxmcbasic.sh
TESTS_GLX += testglxmcloop.sh
TESTS_GLX += testglxmcthreads.sh
TESTS_GLX += testglxmclate.sh
TESTS_GLX += testglxmcoldlink.sh
TESTS_GLX += testglxgetprocaddress.sh
TESTS_GLX += testglxgetprocaddress_genentry.sh
TESTS_GLX += testglxgetclientstr.sh
TESTS_GLX += testglxqueryversion.sh
TESTS_GLX += testpatchentrypoints.sh
if ENABLE_GLX
TESTS += $(TESTS_GLX)
check_PROGRAMS += testglxcreatecontext
testglxcreatecontext_LDADD = -lX11
testglxcreatecontext_LDADD += $(top_builddir)/src/GLX/libGLX.la
testglxcreatecontext_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
testglxcreatecontext_SOURCES = \
testglxcreatecontext.c \
test_utils.c
TESTGLXMAKECURRENT_SOURCES_COMMON = \
testglxmakecurrent.c \
test_utils.c
check_PROGRAMS += testglxmakecurrent
testglxmakecurrent_SOURCES = $(TESTGLXMAKECURRENT_SOURCES_COMMON)
testglxmakecurrent_LDADD = -lX11 @LIB_DL@
testglxmakecurrent_LDADD += $(top_builddir)/src/GLX/libGLX.la
testglxmakecurrent_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
testglxmakecurrent_LDADD += $(top_builddir)/src/util/libglvnd_pthread.la
testglxmakecurrent_LDADD += $(top_builddir)/src/util/libtrace.la
check_PROGRAMS += testglxmakecurrent_oldlink
testglxmakecurrent_oldlink_SOURCES = $(TESTGLXMAKECURRENT_SOURCES_COMMON)
testglxmakecurrent_oldlink_LDADD = -lX11 @LIB_DL@
testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/GL/libGL.la
testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libglvnd_pthread.la
testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libtrace.la
check_PROGRAMS += testglxgetprocaddress
testglxgetprocaddress_LDADD = -lX11
testglxgetprocaddress_LDADD += $(top_builddir)/src/GLX/libGLX.la
check_PROGRAMS += testglxgetclientstr
testglxgetclientstr_LDADD = -lX11
testglxgetclientstr_LDADD += $(top_builddir)/src/GLX/libGLX.la
testglxgetclientstr_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
testglxgetclientstr_LDADD += $(top_builddir)/src/util/libtrace.la
check_PROGRAMS += testglxqueryversion
testglxqueryversion_LDADD = -lX11
testglxqueryversion_LDADD += $(top_builddir)/src/GLX/libGLX.la
testglxqueryversion_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
check_PROGRAMS += testpatchentrypoints
testpatchentrypoints_SOURCES = \
testpatchentrypoints.c \
test_utils.c
testpatchentrypoints_LDADD = -lX11 @LIB_DL@
testpatchentrypoints_LDADD += $(top_builddir)/src/GLX/libGLX.la
testpatchentrypoints_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
testpatchentrypoints_LDADD += $(top_builddir)/src/util/libtrace.la
endif # ENABLE_GLX
# Start of EGL-specific tests.
TESTS_EGL =
TESTS_EGL += testegldisplay.sh
TESTS_EGL += testegldevice.sh
TESTS_EGL += testeglgetprocaddress.sh
TESTS_EGL += testeglmakecurrent.sh
TESTS_EGL += testeglerror.sh
TESTS_EGL += testegldebug.sh
if ENABLE_EGL
TESTS += $(TESTS_EGL)
check_PROGRAMS += testegldisplay
testegldisplay_SOURCES = \
testegldisplay.c \
egl_test_utils.c
testegldisplay_LDADD = $(top_builddir)/src/EGL/libEGL.la
check_PROGRAMS += testegldevice
testegldevice_SOURCES = \
testegldevice.c \
egl_test_utils.c
testegldevice_LDADD = $(top_builddir)/src/EGL/libEGL.la
check_PROGRAMS += testeglgetprocaddress
testeglgetprocaddress_SOURCES = \
testeglgetprocaddress.c \
egl_test_utils.c
testeglgetprocaddress_LDADD = $(top_builddir)/src/EGL/libEGL.la
check_PROGRAMS += testeglmakecurrent
testeglmakecurrent_SOURCES = \
testeglmakecurrent.c \
egl_test_utils.c
testeglmakecurrent_LDADD = $(top_builddir)/src/EGL/libEGL.la
testeglmakecurrent_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
check_PROGRAMS += testeglerror
testeglerror_SOURCES = \
testeglerror.c \
egl_test_utils.c
testeglerror_LDADD = $(top_builddir)/src/EGL/libEGL.la
testeglerror_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
check_PROGRAMS += testegldebug
testegldebug_SOURCES = \
testegldebug.c \
egl_test_utils.c
testegldebug_LDADD = $(top_builddir)/src/EGL/libEGL.la
endif # ENABLE_EGL
EXTRA_DIST += $(TESTS_GLX) $(TESTS_EGL)