libglvnd/src/EGL/libeglmapping.h

125 lines
3.7 KiB
C

/*
* Copyright (c) 2013, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#if !defined(__LIB_EGL_MAPPING_H)
#define __LIB_EGL_MAPPING_H
#include "glvnd_pthread.h"
#include "libeglabipriv.h"
#include "GLdispatch.h"
#include "lkdhash.h"
#include "libeglvendor.h"
/*!
* Structure containing per-display information.
*/
typedef struct __EGLdisplayInfoRec {
EGLDisplay dpy;
/**
* The vendor that this display belongs to.
*/
__EGLvendorInfo *vendor;
} __EGLdisplayInfo;
typedef struct __EGLdeviceInfoRec {
EGLDeviceEXT handle;
__EGLvendorInfo *vendor;
UT_hash_handle hh;
} __EGLdeviceInfo;
extern __EGLdeviceInfo *__eglDeviceList;
extern __EGLdeviceInfo *__eglDeviceHash;
extern int __eglDeviceCount;
void __eglThreadInitialize(void);
/*!
* Initializes the mapping functions.
*/
void __eglMappingInit(void);
/*!
* Initializes the EGLDeviceEXT list and hashtable.
*
* This function must be called before trying to access the \c __eglDeviceList
* array.
*/
void __eglInitDeviceList(void);
/*!
* This handles freeing all mapping state during library teardown
* or resetting locks on fork recovery.
*/
void __eglMappingTeardown(EGLBoolean doReset);
const __EGLdeviceInfo *__eglGetDeviceList(EGLint *deviceCount);
/*!
* Looks up the __EGLdisplayInfo structure for a display. If the display does
* not exist, then this returns NULL.
*/
__EGLdisplayInfo *__eglLookupDisplay(EGLDisplay dpy);
/*!
* Adds an EGLDisplay to the display hashtable.
*
* If \p dpy is not already in the table, then this will create a new
* __EGLdisplayInfo struct for it and add it to the table.
*
* If \p dpy is already in the table, then it will return the existing
* __EGLdisplayInfo struct for it.
*/
__EGLdisplayInfo *__eglAddDisplay(EGLDisplay dpy, __EGLvendorInfo *vendor);
/*!
* Frees the __EGLdisplayInfo structure for a display, if one exists.
*/
void __eglFreeDisplay(EGLDisplay dpy);
__EGLvendorInfo *__eglGetVendorFromDisplay(EGLDisplay dpy);
/*!
* Looks up a dispatch function.
*
* procName can be an EGL or OpenGL function.
*/
__eglMustCastToProperFunctionPointerType __eglGetEGLDispatchAddress(const char *procName);
__eglMustCastToProperFunctionPointerType __eglFetchDispatchEntry(__EGLvendorInfo *vendor, int index);
__EGLvendorInfo *__eglGetVendorFromDevice(EGLDeviceEXT dev);
void __eglSetError(EGLint errorCode);
EGLBoolean __eglSetLastVendor(__EGLvendorInfo *vendor);
/*!
* This is called at the beginning of every EGL function.
*/
void __eglEntrypointCommon(void);
#endif /* __LIB_EGL_MAPPING_H */