libglvnd/src/util/winsys_dispatch.h

127 lines
3.9 KiB
C

/*
* Copyright (c) 2016, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef WINSYS_DISPATCH_H
#define WINSYS_DISPATCH_H
/*!
* \file
*
* Utility functions for keeping track of the dispatch stubs for window-system
* functions.
*
* These functions keep track of an array of functions, with a name and pointer
* for each.
*/
/*!
* Initializes the window system list.
*/
void __glvndWinsysDispatchInit(void);
/*!
* Frees the list and all the items in it.
*/
void __glvndWinsysDispatchCleanup(void);
/*!
* Looks up a function by name.
*
* \param name The name of the function to look up.
* \return The index of the function, or -1 if the function was not found.
*/
int __glvndWinsysDispatchFindIndex(const char *name);
/*!
* Adds a function to the list. The function must not already be in the list.
*
* Note that the function index list is global state, and this function is not
* thread-safe. The caller is responsible for protecting access to it.
*
* \param name The name of the function.
* \param dispatch A pointer to the dispatch stub for the function.
* \return The index of the function, or -1 on error.
*/
int __glvndWinsysDispatchAllocIndex(const char *name, void *dispatch);
/*!
* Returns the name of a function.
*
* \param index The index of the function.
* \return A pointer to the function name, or \c NULL if the index is invalid.
*/
const char *__glvndWinsysDispatchGetName(int index);
/*!
* Returns the dispatch stub for a function.
*
* \param index The index of the function.
* \return A pointer to the dispatch stub, or \c NULL if the index is invalid.
*/
void *__glvndWinsysDispatchGetDispatch(int index);
/*!
* Returns the number of functions in the list.
*/
int __glvndWinsysDispatchGetCount(void);
/*!
* A dispatch table to keep track of the window-system functions from a vendor
* library.
*/
typedef struct __GLVNDwinsysVendorDispatchRec __GLVNDwinsysVendorDispatch;
/*!
* Creates an empty dispatch table.
*/
__GLVNDwinsysVendorDispatch *__glvndWinsysVendorDispatchCreate(void);
/*!
* Frees a dispatch table.
*/
void __glvndWinsysVendorDispatchDestroy(__GLVNDwinsysVendorDispatch *table);
/*!
* Adds a function to a dispatch table.
*
* \param table The dispatch table.
* \param index The index of the function to add.
* \param func The pointer to the vendor library's function.
*/
int __glvndWinsysVendorDispatchAddFunc(__GLVNDwinsysVendorDispatch *table, int index, void *func);
/*!
* Looks up a function from a dispatch table.
*
* \param table The dispatch table.
* \param index The index of the function to look up.
* \return The function pointer, or \c NULL if the function is not in the
* table.
*/
void *__glvndWinsysVendorDispatchLookupFunc(__GLVNDwinsysVendorDispatch *table, int index);
#endif // WINSYS_DISPATCH_H