libglvnd/tests/testeglerror.c

106 lines
3.7 KiB
C

/*
* Copyright (c) 2016, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/gl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "dummy/EGL_dummy.h"
#include "egl_test_utils.h"
int checkError(EGLint expectedError);
int main(int argc, char **argv)
{
EGLDisplay dpy;
static const EGLint ERROR_ATTRIBS[] = {
EGL_CREATE_CONTEXT_FAIL, EGL_BAD_MATCH,
EGL_NONE
};
loadEGLExtensions();
// Make sure the last error starts out as EGL_SUCCESS.
printf("Checking initial state.\n");
checkError(EGL_SUCCESS);
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
checkError(EGL_SUCCESS);
// Test a function call where libEGL.so will set an error on its own.
printf("Checking error in libEGL\n");
eglGetCurrentSurface(EGL_NONE);
checkError(EGL_BAD_PARAMETER);
// Test an error set through a dispatch stub in libEGL.so.
printf("Testing eglCreateContext with invalid display\n");
eglCreateContext(EGL_NO_DISPLAY, NULL, EGL_NO_CONTEXT, NULL);
checkError(EGL_BAD_DISPLAY);
// Test a dispatch stub, with the error set in the vendor library. Note
// that this case should be identical for a vendor-provided dispatch
// function or one from libEGL.so.
printf("Testing eglCreateContext, vendor error\n");
eglCreateContext(dpy, NULL, EGL_NO_CONTEXT, ERROR_ATTRIBS);
checkError(EGL_BAD_MATCH);
// Test an error set through a vendor-provided dispatch stub. This is
// different from the eglCreateContext error because the vendor-provided
// stub has to set the error through the setEGLError callback.
printf("Testing eglTestDispatchDisplay with invalid display\n");
ptr_eglTestDispatchDisplay(EGL_NO_DISPLAY, DUMMY_COMMAND_GET_VENDOR_NAME, 0);
checkError(EGL_BAD_DISPLAY);
// Same, but with a valid display.
printf("Testing eglTestDispatchDisplay with valid display\n");
ptr_eglTestDispatchDisplay(dpy, DUMMY_COMMAND_GET_VENDOR_NAME, 0);
checkError(EGL_SUCCESS);
return 0;
}
int checkError(EGLint expectedError)
{
EGLint error = eglGetError();
if (error != expectedError) {
printf("Got wrong error: Expected 0x%04x, got 0x%04x\n", expectedError, error);
exit(1);
}
// Calling eglGetError should also clear the last error, so make sure the
// next call returns EGL_SUCCESS.
error = eglGetError();
if (error != EGL_SUCCESS) {
printf("Got wrong error: Expected 0x%04x, got EGL_SUCCESS\n", expectedError);
exit(1);
}
return 0;
}