libglvnd/tests/testglxqueryversion.c

65 lines
2.1 KiB
C

/*
* Copyright (c) 2013, NVIDIA CORPORATION.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and/or associated documentation files (the
* "Materials"), to deal in the Materials without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Materials, and to
* permit persons to whom the Materials are furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* unaltered in all copies or substantial portions of the Materials.
* Any additions, deletions, or changes to the original source files
* must be clearly indicated in accompanying documentation.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include <GL/gl.h>
#include <GL/glx.h>
#include <stdio.h>
#define printError(...) fprintf(stderr, __VA_ARGS__)
int main(int argc, char **argv)
{
Display *dpy = XOpenDisplay(NULL);
Bool ret;
int major, minor;
int event, error;
if (!dpy) {
printError("No display!\n");
return 1;
}
ret = XQueryExtension(dpy, "GLX", &major, &event, &error);
if (!ret) {
printError("Skipping test: The server does not support the GLX extension.\n");
// For automake tests, returning 77 indicates that this test was
// skipped instead of failing.
return 77;
}
ret = glXQueryVersion(dpy, &major, &minor);
if (!ret) {
printError("glXQueryVersion error!\n");
XCloseDisplay(dpy);
return 1;
}
printf("GLX version %d.%d\n", major, minor);
XCloseDisplay(dpy);
return 0;
}