libglvnd/include/Makefile.am
Kyle Brenneman b72018f59a EGL: Initial implementation of libEGL.
The implementation is mostly based off of libGLX.

Unlike GLX, libEGL will load all vendor libraries up front. This is necessary
for dealing with eglGetPlatformDisplay, as well as many client extensions.

Dispatching EGL functions is generally simpler than GLX. All display extension
functions by definition can be dispatched based on an EGLDisplay handle, so
it doesn't need to provide lookup functions for contexts or surfaces, and
vendor libraries don't have to add any EGL objects to tracking.

Only OpenGL and OpenGL ES and a handful of client extensions are supported so
far.
2016-06-22 16:14:16 -06:00

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Makefile

nobase_include_HEADERS = \
glvnd/GLdispatchABI.h \
glvnd/libglxabi.h \
glvnd/libeglabi.h
noinst_HEADERS = .