a7bb6f4d19
Remove the "If only executable code is distributed..." paragraph from the license text. Everything now uses a normal MIT license. The only code from Khronos that's included in libglvnd is the EGL/GL header and XML files, which do not contain that paragraph. Fixes https://gitlab.freedesktop.org/glvnd/libglvnd/-/issues/221
106 lines
3.7 KiB
C
106 lines
3.7 KiB
C
/*
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* Copyright (c) 2016, NVIDIA CORPORATION.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and/or associated documentation files (the
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* "Materials"), to deal in the Materials without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Materials, and to
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* permit persons to whom the Materials are furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* unaltered in all copies or substantial portions of the Materials.
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* Any additions, deletions, or changes to the original source files
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* must be clearly indicated in accompanying documentation.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GL/gl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "dummy/EGL_dummy.h"
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#include "egl_test_utils.h"
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int checkError(EGLint expectedError);
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int main(int argc, char **argv)
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{
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EGLDisplay dpy;
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static const EGLint ERROR_ATTRIBS[] = {
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EGL_CREATE_CONTEXT_FAIL, EGL_BAD_MATCH,
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EGL_NONE
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};
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loadEGLExtensions();
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// Make sure the last error starts out as EGL_SUCCESS.
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printf("Checking initial state.\n");
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checkError(EGL_SUCCESS);
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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checkError(EGL_SUCCESS);
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// Test a function call where libEGL.so will set an error on its own.
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printf("Checking error in libEGL\n");
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eglGetCurrentSurface(EGL_NONE);
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checkError(EGL_BAD_PARAMETER);
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// Test an error set through a dispatch stub in libEGL.so.
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printf("Testing eglCreateContext with invalid display\n");
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eglCreateContext(EGL_NO_DISPLAY, NULL, EGL_NO_CONTEXT, NULL);
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checkError(EGL_BAD_DISPLAY);
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// Test a dispatch stub, with the error set in the vendor library. Note
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// that this case should be identical for a vendor-provided dispatch
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// function or one from libEGL.so.
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printf("Testing eglCreateContext, vendor error\n");
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eglCreateContext(dpy, NULL, EGL_NO_CONTEXT, ERROR_ATTRIBS);
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checkError(EGL_BAD_MATCH);
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// Test an error set through a vendor-provided dispatch stub. This is
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// different from the eglCreateContext error because the vendor-provided
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// stub has to set the error through the setEGLError callback.
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printf("Testing eglTestDispatchDisplay with invalid display\n");
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ptr_eglTestDispatchDisplay(EGL_NO_DISPLAY, DUMMY_COMMAND_GET_VENDOR_NAME, 0);
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checkError(EGL_BAD_DISPLAY);
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// Same, but with a valid display.
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printf("Testing eglTestDispatchDisplay with valid display\n");
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ptr_eglTestDispatchDisplay(dpy, DUMMY_COMMAND_GET_VENDOR_NAME, 0);
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checkError(EGL_SUCCESS);
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return 0;
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}
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int checkError(EGLint expectedError)
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{
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EGLint error = eglGetError();
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if (error != expectedError) {
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printf("Got wrong error: Expected 0x%04x, got 0x%04x\n", expectedError, error);
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exit(1);
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}
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// Calling eglGetError should also clear the last error, so make sure the
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// next call returns EGL_SUCCESS.
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error = eglGetError();
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if (error != EGL_SUCCESS) {
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printf("Got wrong error: Expected 0x%04x, got EGL_SUCCESS\n", expectedError);
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exit(1);
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}
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return 0;
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}
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